The Dustworker- VRChat Men's Clothing / CP7
- Full Pack: ALL INCLUDED!Digital3,000 JPY
- Bokusei (PlusHead Body) CompatibleDigital1,500 JPY
- Tinmeshitei Body CompatibleDigital1,500 JPY
- Hanka CompatibleDigital1,500 JPY
- Komano CompatibleDigital1,500 JPY
- Shizune CompatibleDigital1,500 JPY













◆ The Dustworker ◆ Creator: imya This outfit is designed with the image of young men working somewhere in the city. You can enjoy two different styles of wearing it: a loose style and a neat, tidy style. Note: This product is a clothing model designed for avatars. The avatar body data itself is not included. Due to the nature of digital download products, returns and refunds are not possible. Please read, understand, and agree to the product description and terms of use before purchasing. ◆ Item Overview ● Contents The Dustworker_[AvatarName].Unitypackage The Dustworker_Material.Unitypackage PSD files for editing/modifying ReadMe.txt (Main text) Shaders Used: liltoon: https://lilxyzw.booth.pm/items/3087170 Required Assets: Modular Avatar: https://modular-avatar.nadena.dev/ja/docs/intro ● Model Data Total Polygon Count: 73,339 polygons total (StyleA: 50,217 / StyleB: 50,139) Boots: 7,040 polygons Cap: 2,328 polygons Harness_Chest: 6,070 polygons Harness_Suspender: 5,792 polygons Inner: 4,210 polygons Pants_Clean: 17,330 polygons Pants_Tattered: 17,130 polygons Shirts: 13,439 polygons Mesh Count: 8 (StyleA: 6 / StyleB: 6) Material Count: 6 PhysBone Components: 7 Folder Path Upon Import: Assets > MetaverseCreators_CP > IMTHRA > The Dustworker ◆ Supported Avatars Original 3D Avatar "Alué" (PlusHead Body): https://booth.pm/ja/items/6957623 Original 3D Model "Zev" (Tinmeshitei Body): https://booth.pm/ja/items/6717995 [Original 3D Model] 斑霞 -Hanka-: https://studioyono.booth.pm/items/6970249 [Original 3D Model] 狛乃 -Komano-: https://booth.pm/ja/items/5260363 Original 3D Model "雫峰 -Shizune-" #雫峰3D #Shizune3D / AC3: https://metacreatorstyo.booth.pm/items/7684873 When equipping the outfit, you will use shape keys that hide parts of the avatar's base body (making the body thin like a stick). ◆ Installation Guide Set up the latest version of the VRC SDK using the Creator Companion (VCC). Install the required assets (liltoon, Modular Avatar) via VCC. Import the latest package version of your respective avatar body. Import this product's package data in this specific order: The_Dustworker_Material.unitypackage The_Dustworker_[AvatarName].unitypackage Drag and drop your avatar (or its dedicated dress-up/modification prefab, if available) into the Scene's Hierarchy. If necessary, hide any unwanted default clothing or underwear meshes on the avatar, or set them to Editor Only. Drag and drop either The Dustworker_StyleA_[AvatarName].Prefab or The Dustworker_StyleB_[AvatarName].Prefab directly into your avatar's root hierarchy. Upload the avatar via the VRC SDK. ⚠️ Note on Modular Avatar Features: The clothing comes pre-configured with Modular Avatar's "MA Shape Changer" feature. When you drag and drop the clothing directly onto the avatar, the base body's shape keys will automatically trigger, shrinking the body or hiding the mesh where it overlaps. This prevents the outfit from clipping with the body. If you do not need the pre-configured "MA Shape Changer" on the clothing mesh, feel free to delete it and adjust to your liking. ⚠️ Note on MAShapeChanger for +Head: Depending on the avatar, the body mesh name might differ (this data is pre-configured assuming the mesh name is "PlusHead"), which may cause the component to fail to run correctly. If this happens, please manually adjust it on your end by renaming your base body mesh or manually adjusting the shape keys. ⚠️ If you notice that parts of the base body are unintentionally thinned out after completing the dress-up process, please return the corresponding body shape key value back to 0 and verify that the base body displays properly. 💡 Additional Fitting Tips: When using the "Shirts" object and the "Inner" object together, please also utilize the "Inner" object's anti-clipping shape keys. The "MA MeshCutter" configured on the "Cap" object is set up according to the avatar's default hairstyle. If you want to use a different hairstyle of your choice, please adjust the settings as needed. You can change the size of the "Cap" using its bones; please look under the clothing's head bone. ● Changing Colors Please swap out the materials located in the Common > Material folder with the respective color variation materials provided. Additionally, you can use the included PSD or CLIP files to modify the textures to your preferred colors. ◆ Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing Please use this product in compliance with the terms of use of your base avatar. ◆ Creation Environment Modeling: Blender Ver 4.5.5 Textures: Substance 3D Painter / Photoshop Setup: Unity Ver 2022.3.22f1 VRChat SDK - Avatars Ver 3.10.3 (VCC) liltoon 2.3.2 ModularAvatar 1.17.1 ◆ Credits Creator: imya X (Twitter): https://x.com/i_16Ya8 Personal Store (BOOTH): https://i16ya8.booth.pm/ Inquiries & Support: https://discord.gg/bmw3PWE37M













