Red Matcap pack - 64 Matcaps
- Digital530 JPY


64 high-resolution matcaps, all in red tones: from glowing inferno, kintsugi, lacquer and velvet to chrome, plasma, lava and ferrofluid. Two collections in one pack: 32 exotic red-range matcaps (crimson, scarlet, wine, rust, orange-red) and 32 pure red matcaps. Every matcap is a 1024x1024 PNG, ready to drop into the matcap slot of lilToon, Poiyomi or any other shader with a matcap slot. ■ Features - 64 matcaps in 30 categories - Collection 1 "Crimson": 32 exotic red-range matcaps with unusual materials - Collection 2 "Pure Red": 32 matcaps in red tones only - 1024 x 1024 PNG, sRGB, no alpha channel - Standard matcap layout: the sphere fills the whole texture, corners are smooth, no seams - Procedurally generated: no photos and no third-party artwork - Clean folder structure with English file names - Works with any shader that has a matcap slot ■ Included (64) [Matcap Pack 1 - Crimson (32)] Inferno (3): Hellfire, Crimson_Flame, Phoenix Stained Glass (3): Cathedral, Ruby, Ember Kintsugi (3): Oxblood_Gold, Vermilion_Gold, Garnet_Gold Lacquer (3): Vermilion, Negoro, Oxblood Velvet (3): Crimson, Burgundy, Scarlet Leather (3): Oxblood, Cherry_Patent, Cognac Carbon (3): Red_Weave, Black_Red, Ember_Weave Jelly (3): Cherry, Blood_Orange, Strawberry Planet (3): Mars, Blood_Moon, Red_Giant Ink (3): Red_Black, Red_Gold, Black_Red_Cream Faceted Gem (2): Ruby, Garnet [Matcap Pack 2 - Pure Red (32)] Red Chrome (3): Ruby, Blood, Candy_Apple Red Liquid Metal (2): Crimson, Blood Red Pearl (2): Crimson, Coral_Red Red Glitter (2): Scarlet, Wine Red Candy (2): Cherry, Chili Red Silk (2): Crimson, Scarlet Red Toon (2): Cherry, Crimson Red Crystal (2): Ruby, Garnet Red Marble (2): Blood, Rosso Red Plasma (2): Crimson, Blood Red Cyber Grid (1): Crimson Red Lava (1): Blood_Cracks Red Bioluminescent (1): Crimson Red Scales (2): Crimson, Blood_Dragon Red Fractal (1): Crimson Red Kaleidoscope (1): Crimson Red Pixel (1): Crimson Red Ferrofluid (2): Crimson, Blood Red Halftone (1): Pop_Red + "all matcaps.png" overview sheet Requirements - Unity (for VRChat: the Unity version required by the current VRChat SDK) - A shader with a matcap slot (lilToon, Poiyomi, ...) How to use 1. Import the PNGs into your Unity project. 2. Recommended import settings: Texture Type = Default, sRGB = On, Wrap Mode = Clamp, Generate Mip Maps = On, Compression = Normal Quality (High Quality if you see banding in dark gradients). 3. Assign the texture to the Matcap slot of your material. 4. Choose the blend mode: - Dark, glowing matcaps (Inferno, Plasma, Cyber Grid, Lava, Bioluminescent, Ferrofluid, Carbon, Velvet, Lacquer) look best with Add or Screen. - Full-color matcaps (Stained Glass, Jelly, Planet, Ink, Faceted Gem, Chrome, Pearl, Candy, Silk, Toon, Crystal, Scales, Fractal, Kaleidoscope, Halftone, Pixel) work well with Normal or Replace, or with a lowered strength. 5. Optional for the Pixel matcap: set Filter Mode to Point (no filter) to keep the pixels perfectly sharp.
Terms of Service
You MAY: - Use the matcaps on your own avatars, worlds and 3D models in VRChat and on other platforms, for personal and commercial projects (images, videos, streams, commissioned work). - Edit, recolor and resize the textures for your own projects. - Use them as part of a finished product (e.g. an avatar or world you sell), as long as the matcaps are not offered as standalone or reusable files. You MAY NOT: - Redistribute, resell, share or upload the original or modified matcap files (single files or as a pack), free or paid, on any platform (Discord, BOOTH, Gumroad, cloud links, ...). - Include the textures in a package, prefab or avatar base that you sell or give away where the buyer can extract and reuse them. - Claim the textures as your own work or sell them as your own matcap pack. - Use them for illegal, hateful or discriminatory content. Credit is not required, but appreciated. One purchase = one license for the buyer. Please do not share your copy with others. The textures are provided "as is". Because this is a digital product, refunds are not possible after purchase.aa
Update information
v1.0.0 (2026-10-09) - Initial release


