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A simple surface shader for Unity that derives smoothness from the albedo texture and an overlaid pattern. A cheap space-saving alternative to actually making smoothness maps. To install, place the Shader/ folder inside your Assets/ folder. Place this shader on a material and fiddle with the settings until it looks right. Any random rocky/concrete-y texture will add wonderful depth to the surface. Combine with good reflection probe placement and nobody will notice just how flat it is! This is designed as a minimal shader, so it doesn't support normal maps. Licensed under the MIT license. https://gitlab.com/s-ilent/fake-smoothness For support or feedback, you can join the Discord. https://discord.gg/uHJx4g629K

