[Udon Graph] Dynamic Personalized Spawn System
- Dynamic Personalized Spawn System0 JPY
- (Donation - Same as free)300 JPY
Version 1.02
[Udon Graph] Dynamic Personalized Spawn System
AiTech Dynamic Personalized Spawn System | Version 1.02 Features; | Guests will load into a general spawn point while listed players will spawn in their differentiated spawn. | Differentiated spawn system allows players to spawn into the world in different designated areas. | Specialized spawn option will permanently change player respawn point. Setup; 1 | Create an empty object for the players that will have a different spawn and place it under "Spawn List." 2 | Rename the empty object to the user displayname. 3 | Move the now named gameobject, to where you want the player to spawn. 4 | Ensure that the Default Spawn is set to the Spawn within your VRC Scene Descriptor. *There can only one spawn element. Notes; > Players will always spawn at the default spawn for a second before being moved into their respective spawns. > This system is dynamic and does not require changes within the code to add or remove spawns. > Enable "IsSpecializedSpawn" only if it is desired that player respawn points stay the same according to their initial start spawn. Scenario; Upon entering the world, all your staff spawn in the staff section as their name is listed within the spawn list. However, guests will always spawn in the entrance area. Your staff however, can just respawn to teleport to the entrance area as well. If the spawns are specialized however, staff will respawn in the staff area while guests respawn in the guest area. Version Changes; 1.00 Official release. 1.01 Added startup delay as it prevented the spawn system from working. 1.02 Further delayed start up and switched event timing to late update.