Badge! [Low-poly PC / Mobile Avatar] (v1.1)
- Digital1,500 JPY
![Badge! [Low-poly PC / Mobile Avatar] (v1.1)](https://booth.pximg.net/72c6640f-c164-4858-91e0-e7595abd5ba5/i/6100939/199f89c0-1364-42ca-9123-5c80c43e7f9d_base_resized.jpg)
Badge! A small, low-poly 256fes-style avatar with a ton of fun features: - 3 clothing swaps. - Hat and face mask accessories. - A bat to hit people with, that can be scaled really big for maximum comedy. - Headpat detection, which closes the eyes. - Global arm, leg, and body colliders so you can interact with other people's PhysBones and press contacts using almost your entire body. - Indefinitely stretchy hair and ears, and stealable glasses and name tag. - A variety of expressions across both hands, including a couple of double-handed gestures. Right controls positive while left controls negative expressions. - A simple hitbox system that allows avatars to react to collisions with body and weapon colliders. In Badge's case they flash and emit star particles. - The ability to puff into a cloud of smoke and become invisible. This is also toggleable to occur when someone pulls on the tail! - Custom GoGo Loco shortcuts in the base menu. - [PC] Dust particles that appear while walking, even when invisible. A cute little tell for when you're sneaking around! - [PC] Fancy AudioLink effects! Toggleable On or Off and to sync the colour theme with the world. - [PC] PSX toggle to become all wibbly-wobbly! - [PC] If you're using OVR Toolkit (or WlxOverlay-S), the name tag can display your headset's battery level around its edge, which will start blinking when you're at 5%! If your overlay is connected but hasn't sent a battery level yet, it will instead display a rotating blue dot.
Mobile Notes
- Glasses and certain effects are PC-only. - Hitbox will function, but there is no visible feedback for taking a hit. - Most toggles that are only visible on PC are disabled by default, but you can re-enable them if you wish PC users to see them.
Performance Ranks
PC rank is Good: - 1 skinned and 1 normal Mesh Renderer. - 4 Particle Systems - 6 Material Slots - 5 PhysBone Components, 32 Transforms. - 5 Contacts - 3 Audio Sources Mobile rank is Poor or Medium depending on the prefab, with the following changes: - No Audio Sources - 4 Material Slots (Medium prefab: 2) - 2 Particle Systems (Medium prefab: None)
Setup
- Make sure you have VRCFury imported and that you're using at least VRChat SDK 3.8.1. - If you'd like to edit the materials, import the Poiyomi Toon Shader. Badge uses version 9.2. - Import the package for Badge. - Open the scene inside the "badge" directory. - Set up the avatar upload info in the VRChat SDK panel. - Upload! If all goes well you should see Badge in your avatars menu once it finishes.
Troubleshooting/Notes
There are a variety of settings under Toggles/Settings. Try changing those if needed. - If the battery indicator shows the blue spinning dot but never updates from there, check if VRChat is receiving OSC from your overlay. Alternatively, SteamVR may not be receiving a battery level at all; try using Steam Link or ALVR, as Quest Link and Virtual Desktop may not work. - If the Nightlight slider doesn't seem to be working, it is usually because the world you are in has AudioLink. Disabling Badge's AudioLink toggle will allow Nightlight to show normally again.
Terms
- Public uploads and edits are allowed. Be creative! - Porting the avatar to platforms other than VRChat is allowed. - Do not distribute the files to other people who don't own them. - If you want to release a custom outfit or face model, that's allowed. You may include the original armature and hand meshes but nothing more. - Do not use Badge in any form of mature/adult context. ...just use common sense, please. - For promotional usage or content where the Badge character is a central component, please contact me first.
Update information
Please delete and reimport files when updating! Otherwise, old files may mess things up. v1.1: - Reorganised files. - Updated PC materials to Poiyomi 9.2 (from 8.1!), supporting VRCLightVolumes. - Updated Mobile materials to Toon Standard, adding eye emissions, nightlight emissions, double-sided rendering, and an approximation of the damage effect. - New sound effects for the bat and hitbox. - Updated required packages: (SDK 3.8.1, Poiyomi 9.2) April 2025 - Update page texts. - Remove "as long as it's not easy to obtain assets from said platform" from terms. - Clarify "Hand meshes" in terms. Changes since the Public version: - Hat changes colour to match the chosen style -> Off-brand's hat is white, and Virus's hat is a deep blue. - Walking particles emit over distance instead of at a fixed rate. This means crawling should no longer stir up an unreasonable amount of dust. - The star particles are now solid blue, green, pink, or yellow instead of a random shade between pink and yellow. - Particles now use Poiyomi shaders on PC. - Mobile version can optionally have the Adios and Bat Hit particles, and the contacts for the bat. - Audio curve for the bat sound has been adjusted and it now uses AnimatorPlayAudio. - Does not include the AniSync menu. Update: SyncDances 3.1 is optimised now so just use that from now on. Old text: Once the full version of the AniSync patch is available, get SyncDances 2.0 and follow the AniSync patch's install instructions. - Removed the bat spinning sound. - Menu and assets reorganised, added menu icons. - No longer uses Easy Quest Switch to reduce dependencies: Android now uses its own animator and materials. - Added integration for OVR Toolkit's battery display. - Reduced clipping when the knees are bent and removed unused Hands of Holding submeshes. - Improved the shape of the hair fringe when wearing the hat. - Bat can now hit more than once every second.