FNF Sky VRChat Full Body Tracking 3D Model
- Digital2,500 JPY

Friday Night Funkin mod inspired model designed for VRChat! --Model Specs & Features-- PC & Quest Support 32k tris 2 Materials Full Body Tracking Physbone Support 2 Outfits Socks, Shoes, Gloves, and Microphone Toggles 8 Custom Facial Gestures Viseme Support Size Sliders Gogo Loco (1.8.1) w/Fly by Franada SDK3 (+ Unity 2022) Poiyomi Toon Shader SPS Support (VRCFury) --Change Log-- 1.0.1 - Fixed Poiyomi material lock in optimized shader (not having to import poiyomi) 1.0.2 - Fixed hand rigging, greatly reduced filesize on composite baked textures 1.1.0 - Updated GogoLoco 1.8.6, adjusted mesh to fit pose better 1.1.1 - Fixed missing SFX prefab issue --Files Included-- Blender Raw File (3.6.x) Textures (PNG only) Unity Package (2022.3.6f1) with Scene, FBX, animations, and effects. All setup and ready for upload! --Instructions for VRChat PC-- 1. Download Unity Hub: https://unity.com/download 2. Make a new Avatar project with VRChat Creator Companion https://vrchat.com/home/download 3. (Optional) Import VRCFury for SPS https://vrcfury.com/download 4. (Optional) Import Poiyomi Toon Shader (8.1): https://github.com/poiyomi/PoiyomiToonShader/releases 5. Import my provided .unitypackage file 6. Open Avatar_PC scene, login using the VRChat SDK, build & upload! --Instructions for VRChat Quest (Cont.)-- 1. Copy the Avatar ID that generated after uploading to PC (In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") 2. Click on the _Quest avatar and attach/paste the Avatar ID (In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) 3. Click on File > Build Settings... > Android > Switch Platform (Delete _PoiyomiShaders folder if you imported to help speed up the process) 4. Open the VRChat SDK and build & upload again! **Please do not make public.** **Please do not redistribute.** --Contact-- Twitter: https://twitter.com/Shadsterwolf すみません、にほんご はなせません。(╯°□°)╯︵ ┻━┻