【ミルティナ】 Milltina Face Tracking Module
- Digital1,500 JPY

Modular Avatarを使用したミルティナ(ver1.01.1)face trackingモジュール。VRCFaceTracking(VRCFT)ソフトウェアを使用して、様々なface tracking対応VRヘッドセットで動作します。ケモ耳、しっぽ、プルルン瞳のアニメーションもあります!(NOTE) ヘッドセットによってサポートする機能が異なります。Quest ProとiPhoneでのみテストしていました。サポートの問題についてはBoothかTwitterでメッセージしてください! VRCFT (5.0) Face Tracking module for Milltina (ver1.01.1) using modular avatar. Works with various facial tracking VR headsets using VRCFaceTracking (VRCFT) software. It also comes with a lively blink animation, ear and tail movements, modular avatar support, and a few expression activators~! (NOTE) Different headsets support different features. Only tested with Quest Pro and iPhone tracking. Message me on Booth or Twitter for support or issues. ((Milltina not included (^. ̫ .^) *:・゚☆ )) Please buy here first: https://dolosart.booth.pm/items/6538026
Prerequisites / 前提条件
【English】 - Milltina (v1.01.1): https://dolosart.booth.pm/items/6538026 - Modular avatar: https://modular-avatar.nadena.dev/ - Compatible device with face tracking - VRCFT: https://store.steampowered.com/app/3329480/VRCFaceTracking/ 【日本語】 - ミルティナ(v1.01.1): https://dolosart.booth.pm/items/6538026 - Modular avatar: https://modular-avatar.nadena.dev/ - facial tracking対応VRヘッドセット - VRCFTソフトウェア: https://store.steampowered.com/app/3329480/VRCFaceTracking/
How to / 使用方法
【English】 1. Make sure the original FBXs are untouched. 2. Click the "naeruru" tab at the top of Unity and choose "Face Tracking Patcher" 3. Choose any Milltina variant from dropdown. FBX should prepopulate if fine. 4. Choose "Patch FBX." 5. If successful, you will see "patch completed successfully." 6. Use the provided **Modular Avatar** prefabs in Assets/naeruru/_prefabs/Milltina. You can drag and drop the "FaceTracking (...)" prefabs in the Modular Avatar folder into any existing avatar too! "Full" includes Tongue movements for supported headsets. "Partial tongue" only includes tongue out (for headsets like Quest Pro) **Additional note: To enable ear/tail movements, you may need to check "isAnimated" in the physbone for the tail and ears. 【日本語】 1. オリジナルFBXは正しい位置になければなりません。 2. Unity上部の "naeruru"タブをクリックし、"Face Tracking Patcher "を選択します。 3. いろいろなMilltinaのオプションを選択します(元のFBXがあれば、あらかじめ入力されているはずです)。 4. "Patch FBX"を選択する。 5. サクセスすれば、"patch completed successfully "と表示されます。 6. Assets/naeruru/_prefabs/MilltinaにあるModular AvatarのPrefabを使用します。また、「FaceTracking (・・・)」のPrefabも既存のアバターにドラッグ&ドロップできます。「Full」には、サポート対象のヘッドセットにおける完全な舌の動きが含まれます。 「Partial Tongue」には、舌を出す動作のみが含まれます(Quest Proのようなヘッドセット向け)。
What's Included / 入れてるもの
- Full Face Tracking setup for all 8 Milltina prefabs that work with VRChat and includes all shape keys for ARKit integration - プルルン瞳 ("Live2d" style blink animation) - Expression activated ear and tail movements - extra expressions toggle (adds guruguru to lip suck, sad eyebrows on frown, etc) - modular avatar support - gesture toggle - ear/tail movement toggle - eyelid toggle - mouth tracking toggle Tracked VRChat Expressions: - EyeLeftX/Y - EyeRightX/Y - EyeLidRight/Left - EyeSquintRight/Left - BrowExpressionRight/Left - BrowPinchRight/Left - MouthUpperUp - MouthLowererDown - MouthClosed - MouthTightener - MouthStretch - MouthRaiser - LipPucker - LipFunnel - LipSuckUpper/Lower - SmileFrown - JawOpen - JawX - MouthX - NoseSneerLeft/Right - CheekPuff - TongueOut - TongueX/Y (using "Full" prefab only)
Updates
Whenever updating, be sure to UNPATCH and PATCH the FBXs before reuploading (step 2-4 in "How to") ※ 7/23/2025: v1.00: - first release! ※ 7/29/2025: v1.01: - adjusted smile and how it interacts with mouth opening - adjusted smile+teeth - adjusted tongue+smile (hard to do on some headsets but its a little easier for the rare person who can do it) - made mouthfunnel/pucker slightly easier to do - fixed teeth slightly clipping with MouthX (moving the mouth side-to-side) - changed how much custom mouth shapes reset as you smile or open your mouth. now they only partially reset so you still somewhat retain a unique look while avoiding odd clipping/deformity issues! - turned on 'isAnimated' for ears and tail physbones for any 'Full Avatar' prefabs (you still have to enable it yourself for drag n drop version) ※ 7/29/2025: v1.02 (very minor update): - Smoothed out some vertices on Mouth0_1 and MouthClosed - added a JawOpen shape key for ARKit peeps (its identical to Mouth0_1) - Renamed BrowInner to BrowInnerUp
Credits / 謝辞
- モデル: https://ponderogen.booth.pm/items/6106863 - VRCFT: https://github.com/benaclejames/VRCFaceTracking - OSCmooth: https://github.com/regzo2/OSCmooth - hdiff patcher: https://github.com/sisong/HDiffPatch - modular avatar: https://modular-avatar.nadena.dev/ - song in video: Pretty Girl by Clairo
FAQ
- If I dont reply on Twitter, I probably didn't see it because twitter sucks. Try again on Booth! - If patching the FBX fails, make sure you are on the correct release version stated on the how to section. if that still doesnt work, in some very rare cases the project gets corrupted, try patching in a new unity project.