Wolf-hair Alpha Fringe - VRChat Hair / CP13
- Digital1,000 JPY





◆ amane_wolfhair ◆ Creator: Gosatouya (Amane Fuyu) A classic M-shaped fringe hairstyle. By adding the included hair extensions, it becomes a wolf-style haircut. Note: This product is a hairstyle model for avatars. It does not include avatar body data. Due to the nature of digital downloads, returns and refunds are not possible. Please review and agree to the product description and terms of use before purchasing. ◆ Item Overview ● Contents amane_wolfhair.Unitypackage FBX Textures ReadMe.txt (this document) ● Shader Used liltoon https://lilxyzw.booth.pm/items/3087170 ● Required Asset Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro ● Model Data Total polygons: 9,517 Hair_base: 7,485 polygons Hair_wolf: 1,696 polygons Hair_hyde: 336 polygons Meshes: 3 Materials: 11 PB Components: 4 Import folder path: Assets > MetaverseCreators_CP > amane > Item_wolfhair ◆ Supported Avatars Komano – Original 3D Model https://booth.pm/ja/items/5260363 Semi-supported avatars (adjusted in Unity based on the base model): Minase – VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951 Hyakko – by Niyami https://booth.pm/ja/items/6328134 Haolan – Original 3D Model https://booth.pm/ja/items/3818504 This hairstyle includes many shape keys to adjust its overall size and position, allowing it to fit various avatars. Feel free to try it on avatars not listed as supported. Tip: If different objects share the same shape key name, setting the same value for each will help maintain a clean appearance. ● Model Structure Overview Hair_base: The base hairstyle Hair_hyde: Side hair near the ears (keep hidden when using an avatar with ears) Hair_wolf: Hair extension for the wolf style ● Shape Key Overview Hair_base: X_big → Expand in X direction Y_big → Expand in Y direction Z_big → Expand in Z direction front_long → Lengthen bangs side_long → Lengthen side hair under_small → Shorten the nape hair under_long → Lengthen the nape hair under_big → Widen the nape area Hair_hyde: X_big → Expand in X direction X_move → Move outward along the X axis Hair_wolf: Zbig → Expand in Z direction Zsmall → Shrink in Z direction UP → Move upward Xmove → Move outward in X direction Xmove2 → Move inward in X direction ◆ Installation Instructions Set up the latest version of the VRC SDK in VCC. Install the required assets (liltoon, Modular Avatar) in VCC. Import the latest version of your avatar’s package. Import this package. Drag and drop your avatar (or a prefab for customization/modification) into the Scene Hierarchy. If necessary, hide or set to “Editor Only” any unwanted hair parts or accessories (like built-in hair or animal ears). Drag and drop wolfhair_AvatarName.Prefab directly under your avatar. Adjust the scale, position, and shape keys to fit your avatar (if a pre-adjusted prefab is included, this step may not be needed). Upload your avatar from the VRC SDK. ◆ Recoloring You can replace materials in the Common > Material folder to use different color variations. The ForGradationMap texture is grayscale—use it as a gradient map if you wish to apply color changes via gradient mapping. ◆ Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing Please comply with the terms of the base avatar when using this product. ◆ Production Environment Modeling: Blender Ver. 2.93.18 Texturing: FireAlpaca Setup: Unity Ver. 2022.3.22f1 VRChat SDK - Avatars Ver. 3.7.3 (VCC) liltoon 1.8.5 ModularAvatar 1.11.7 ◆ Credits Creator: Gosatouya (Amane Fuyu) BOOTH Support / Inquiries: https://discord.gg/bmw3PWE37M





