古い修理工房12点セット Vol.1 / Vintage Repair Workshop Props Vol.1
- Digital1,000 JPY
































# 古い修理工房12点セット Vol.1 / Vintage Repair Workshop Props Vol.1 **修理工房・ガレージ向けPBR静的3D素材12点** 万力付き作業台を中心に、工具キャビネット、カート、壁掛け工具ボード、卓上機械や小物を組み合わせられるセットです。木材とくすんだ緑の塗装金属、磨かれた鋼、ゴムを使い分け、近距離でも材質差が分かる控えめな使用感を表現しました。 | Model | 寸法 X/Y/Z (m) | Triangles | |---|---|---:| | WorkbenchWithVise_A / 万力付き作業台 | 1.6500 / 1.1255 / 1.1025 | 40,006 | | WorkshopToolCabinet_A / 多段工具キャビネット | 0.7800 / 0.5790 / 0.9100 | 15,700 | | RollingToolCart_A / キャスター付き工具カート | 0.7980 / 0.4790 / 0.8285 | 16,920 | | WallToolBoard_A / 壁掛け工具ボード | 1.1250 / 0.2060 / 0.8200 | 12,320 | | BenchDrillPress_A / 卓上ボール盤 | 0.3700 / 0.4620 / 0.8510 | 20,796 | | BenchGrinder_A / 両頭グラインダー | 0.5050 / 0.4030 / 0.3936 | 13,432 | | AirCompressor_A / 小型エアコンプレッサー | 0.7010 / 0.4005 / 0.6490 | 23,304 | | WorkshopPartsShelf_A / 小部品収納棚 | 0.8350 / 0.3795 / 1.3800 | 23,720 | | MetalToolbox_A / 開いた金属製工具箱 | 0.4780 / 0.3090 / 0.3765 | 6,408 | | WorkshopStool_A / 高さ調整式作業スツール | 0.4405 / 0.4326 / 0.5955 | 8,516 | | PortableWorkLight_A / 保護ケージ付き可搬作業灯 | 0.4160 / 0.2960 / 0.4137 | 7,364 | | WorkshopHandTools_A / トレー入り手工具セット | 0.5300 / 0.3500 / 0.0700 | 12,344 | 合計200,830 triangles。FBX12 / OBJ12+MTL12 / GLB12 / 個別BLEND12 / 統合BLEND1。共有2K PNG45枚、9材質のBaseColor・Roughness・Metallic・OpenGL Normal・Unity用Metallic/Smoothness。日英導入資料・規約・QA概要付き。 Blender5.2.2 LTSとUnity6000.3.21f1 Built-in Windows Editorで確認。Unityは手動材質設定が必要です。独立LightmapUVあり、ベイクは未検証。URP/HDRP/Unreal/Playerビルド/VRChat/精密物理は未検証。CGTrader公式技術認証は未取得です。 アニメーション、動作機能、リグはありません。画像の床・壁・照明は含みません。個別画像の倍率は異なります。個人商用利用・改変・完成作品組込み可、クレジット不要、素材単体再配布再販売禁止、同一プロジェクト内限定共有。詳細は購入先のLICENSE参照。 価格:1,000円 --- # Vintage Repair Workshop Props Vol.1 An original collection of twelve PBR static props for repair shops, garages, industrial interiors and exploration-game environments. Build a cohesive workspace around a vise-equipped bench, with supporting storage, small workshop machines and hand tools. A restrained palette of aged wood, faded green paint, steel and rubber supports both ordinary interiors and atmospheric abandoned settings without heavy damage. Each asset uses real-world metre dimensions and a placement-oriented origin. The collection contains no branded logos or replicated product names. Machines, drawers, wheels, lamps and tools are static decorative models: no functional mechanics, animation, rig or gameplay script is supplied. ## Included models and geometry | Model | Dimensions X/Y/Z (m) | Triangles | |---|---|---:| | WorkbenchWithVise_A | 1.6500 / 1.1255 / 1.1025 | 40,006 | | WorkshopToolCabinet_A | 0.7800 / 0.5790 / 0.9100 | 15,700 | | RollingToolCart_A | 0.7980 / 0.4790 / 0.8285 | 16,920 | | WallToolBoard_A | 1.1250 / 0.2060 / 0.8200 | 12,320 | | BenchDrillPress_A | 0.3700 / 0.4620 / 0.8510 | 20,796 | | BenchGrinder_A | 0.5050 / 0.4030 / 0.3936 | 13,432 | | AirCompressor_A | 0.7010 / 0.4005 / 0.6490 | 23,304 | | WorkshopPartsShelf_A | 0.8350 / 0.3795 / 1.3800 | 23,720 | | MetalToolbox_A | 0.4780 / 0.3090 / 0.3765 | 6,408 | | WorkshopStool_A | 0.4405 / 0.4326 / 0.5955 | 8,516 | | PortableWorkLight_A | 0.4160 / 0.2960 / 0.4137 | 7,364 | | WorkshopHandTools_A | 0.5300 / 0.3500 / 0.0700 | 12,344 | Total geometry is 200,830 triangles. Included formats: 12 binary FBX files, 12 OBJ with MTL, 12 self-contained GLB files, 12 individual Blender files and one combined Blender layout. Explicit triangulation in the distribution copies preserves the original shape and triangle count. ## Textures 45 shared 2048×2048 PNG maps across nine material families: BaseColor, Roughness, Metallic, OpenGL Normal and Unity Metallic/Smoothness. Four accent families retain constant source material values. The Unity packed map uses R for metallic and A for smoothness. Materials use a straightforward metallic/roughness PBR workflow. OBJ/FBX imports may require manual texture assignment; glTF uses its standard embedded PBR representation. ## Tests and limitations Checked in Blender 5.2.2 LTS and Unity 6000.3.21f1 / Built-in Render Pipeline / Windows Editor for import, appearance, material assignment, dimensions, placement, basic Box Colliders, raycasts and Play Mode. Independent lightmap UV channels are included; light baking is untested. A sampled Unity-normal comparison was performed, not a full target-device performance benchmark. URP, HDRP, Unreal Engine, Player builds, VR/VRChat, mobile and precision physics have not been tested. CGTrader official technical certification and publication score have not yet been obtained. Background walls, floors, lighting and Reflection Probes are not included. Some usage previews show an extra instance of the same toolbox. Individual preview scales vary. ## Use conditions Personal and commercial use, modifications and inclusion in completed games/videos are permitted. Attribution is not required. Standalone asset resale/redistribution is prohibited, including modified assets. Minimal same-project sharing is conditional on the included license. Copyright is retained; the Japanese license is authoritative. Read the marketplace-specific license for full terms. Price: JPY 1,000
































