SCSSをBlenderに入れるツール - Unityと同じ見た目のままレンダリング【.mat読込/全19ケース実測一致/非公式】
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Silent's Cel Shading, faithfully in Blender. SCSS Bridge ports both SCSS families — Crosstone and Lightramp — to Blender. Not a node approximation: the original sources are machine-transpiled to GLSL and executed as a real GPU shader. All 19 verified cases match Unity renders pixel-for-pixel (SSIM >= 0.99, interior diff <= 1/255), including the default light ramp's mip-level sampling behavior. Silent's Cel Shading Shader (Crosstone/Lightramp両方) のBlender忠実移植。 検証19ケース全部がUnityレンダとピクセル実測一致。 ━━━━━━━━━━━━━━ ■ Features / 機能 ━━━━━━━━━━━━━━ ・Custom render engine: viewport + F12 ・19 verified cases: Crosstone 1st/2nd shade, shading grade map, rim, matcap, emission, normal+detail, specular, SSS, hatching, Lightramp (default ramp / custom ramp / shadow lift), outline (both families), cutout, transparent ・.mat auto import with GUID resolution (default ramp .meta semantics included) ・Bilingual UI (EN/JP) ━━━━━━━━━━━━━━ ■ Verification / 検証 ━━━━━━━━━━━━━━ ・Unity 2022.3 headless goldens, SSIM + interior byte gates, full table in README ━━━━━━━━━━━━━━ ■ Requirements / 対応 ━━━━━━━━━━━━━━ ・Blender 4.5 LTS (verified on Windows) ━━━━━━━━━━━━━━ ■ Install / 導入方法 ━━━━━━━━━━━━━━ 1. Install the zip from Edit > Preferences > Add-ons 2. Switch Render Engine to "SCSS Bridge" 3. (Optional) Import Unity Assets + .mat 4. Render ━━━━━━━━━━━━━━ ■ Notes / 注意事項 ━━━━━━━━━━━━━━ ・Unofficial port. Not affiliated with s-ilent (ported under the MIT license) ・非公式移植です。s-ilent氏とは無関係です ・Fur variant: not included in v0.9 (design notes in README) ・AudioLink is a static pseudo-input preview; contact shadows out of scope ・Known differences documented with measurements in README ━━━━━━━━━━━━━━ ■ Contents / 内容物 ━━━━━━━━━━━━━━ ・SCSSBridge_v0.9.0.zip ・README.md (EN/JP) ・LICENSES/ (SCSS MIT ほか) ━━━━━━━━━━━━━━ ■ License / 利用規約 ━━━━━━━━━━━━━━ ・See bundled terms. Modification and use in your works OK; standalone redistribution prohibited ・同梱の利用規約をご確認ください。改変・自作品への利用OK、単体再配布禁止


