Phantom Animation IK JP/EN
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ãPhantom IKãããŒã³ããã©ãã°ããã ãã§ããŒãºãä»ãããã Unity ãšãã£ã¿çš IK ããŒã« ã·ãŒã³ãã¥ãŒã§ããŒã³ãã€ããã§åŒã£ã±ãã ãã§ãè ã»èã»æã»ãã£ãœãªã©ã«çŽæçã«ããŒãºãä»ãããã Unity ãšãã£ã¿æ¡åŒµã§ãã ãã¥ãŒããã€ãã¢ãã¿ãŒãªããã¯ã³ã¯ãªãã¯ã§äž¡è ã»äž¡èã»è骚ã»äž¡æã®æãèªåã§ã»ããã¢ããã§ããŸãã äœã£ãããŒãºã¯ä¿åããŠåŒã³åºãããã.anim ã¯ãªãããšããŠæžãåºãããã§ããŸãã â äž»ãªæ©èœ ã»ãã©ãã°ã§åããã IKïŒCCD æ¹åŒïŒâŠ è€æ°ã®ãã§ãŒã³ãåæã«æäœå¯èœ ã»ãã¥ãŒããã€ãèªåæ€åº ⊠䞡è ã»äž¡èã»èéªšã»æãã¯ã³ã¯ãªãã¯ã§èšå® ã»æãšæã®ã³ã³ãããŒã« âŠ ãæ¡ããã¹ã©ã€ããŒ1æ¬ã§ã°ãŒâããŒãæããšã®åŸ®èª¿æŽãå¯èœ ã»ã¿ãŒã²ããè¿œåŸ / ãã³çã / å転軞ãã㯠/ ããŒã«ã¿ãŒã²ããïŒèã»èã®åãïŒ ã»å転å¶é / æ¥å°ããã¯ïŒè¶³ã®é«ããåºå®ïŒ ã»å·Šå³ãã©ãŒ ⊠1åãã©ãŒããªã¢ã«ã¿ã€ã èªåãã©ãŒãååã察å¿ããŠããªãããŒã³çšã®ãã¯ãŒã«ããã©ãŒã ã»ãã€ã¹ã / ããŒã«ããŒã³çšã¹ã©ã€ã㌠ã»ããŒãºã©ã€ãã©ãª ⊠ä¿åã»èªã¿èŸŒã¿ã»2ã€ã®ããŒãºã®ãã¬ã³ãã»åéæã®ãŽãŒã¹ããã¬ãã¥ãŒ ã».anim ã¯ãªãããžã®ãã€ã¯ïŒä¿åæžã¿ããŒãºã®äžæ¬ãã€ã¯ã«ã察å¿ïŒ ã»ããŒãºä»ãäžã¯ Animator ãäžæçã«ç¡å¹å ã»ããŒã³åã®æ€çŽ¢ãè€æ°ããŒã³ã®äžæ¬ããã¯/ãã³çã ã»ãã¹ãŠã®æäœã UndoïŒå ã«æ»ãïŒã«å¯Ÿå¿ â 忢±ç© ã»Phantom IKïŒè±èªçïŒ ã»Phantom IKïŒæ¥æ¬èªçïŒ â» äž¡æ¹ãåããããžã§ã¯ãã«å ¥ããŠãç«¶åããŸãããã¡ãã¥ãŒã¯å¥ã ã«è¡šç€ºãããŸãã â å°å ¥æ¹æ³ 1. ãPhantom IK JPããã©ã«ãïŒè±èªçã¯ãPhantom IKããã©ã«ãïŒããUnity ãããžã§ã¯ãã® Assets å ã«ãã©ãã°ïŒããããããŸãã 2. äžéšã¡ãã¥ãŒã®ãChickenMaaster > Phantom IK (æ¥æ¬èª)ããããŠã£ã³ããŠãéããŸãã 3. ãŠã£ã³ããŠäžéšã®ãäœ¿ãæ¹ããã¿ã³ããããã¹ãŠã®æ©èœã®è©³ãã説æãèŠãããŸãã â åäœç°å¢ ã»Unity 2022.3.22F1 ã»ãšãã£ã¿å°çšããŒã«ã§ãããã«ããã¢ãã¿ãŒã®ã¢ããããŒãã«ã¯å«ãŸããŸããã â å¶äœ Chicken-Maaster Phantom IK] Pose bones by dragging them, right inside the Unity Editor Phantom IK is a Unity Editor tool that lets you pose arms, legs, fingers, tails and more just by grabbing a bone in the Scene view and dragging it. For Humanoid avatars, one click sets up both arms, both legs, the spine and both hands' fingers automatically. Save your poses, load them back later, or export them as .anim clips. - Main Features ã»Drag-to-pose IK (CCD solver) with support for several chains at once ã»Humanoid Auto-Detect: arms, legs, spine and fingers set up in one click ã»Hand & finger control: one "Fist" slider for open/closed hands, plus fine-tuning for each finger ã»Target tracking, pinning, per-axis rotation locks, and pole targets (elbow/knee direction) ã»Rotation limits and Ground Lock (keeps feet at a fixed height) ã»Mirroring: one-shot mirror, real-time auto-mirror, and World Mirror for bones whose names don't match ã»Twist / roll bone sliders ã»Pose library: save, load, blend between two poses, and a translucent ghost preview ã»Bake to .anim clip, including batch-baking every saved pose ã»Temporarily disables the Animator while you pose ã»Bone search and bulk lock/pin for multiple bones ã»Every action supports Undo - Included ã»Phantom IK (English) ã»Phantom IK (Japanese) Both versions can be installed in the same project without conflicts. Each has its own menu entry. - Setup 1. Drag the "Phantom IK" folder (or "Phantom IK JP" for Japanese) into your Unity project's Assets folder. 2. Open the window from the top menu: ChickenMaaster > Phantom IK. 3. Click the "Instructions" button at the top of the window for a full guide to every feature. - Requirements ã»Unity 2022.3.22F1 ã»Editor-only tool. It isn't included in builds or avatar uploads. - Made by Chicken-Maaster




