[Free] Simple FaceTracking for Isanai Nuku(イサナイ・ヌク)
- v3.0+ (NativeFT, latest)Digital0 JPY
- v2.0+Digital0 JPY
- v1.0+Digital0 JPY
- 投げ銭 (Donation)Digital500 JPY
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Simple FaceTracking Settings for Isanai Nuku(イサナイ・ヌク) v3.0 Updated!! VRChat 네이티브 Face Tracking 버전(v3.0)이 추가되었습니다. 기본 BlendShapes만 사용하며, Jerry's Face Tracking Templates를 기반으로 제작되었습니다. =============================== A VRChat Native Face Tracking version (v3.0) has been added. It uses only the default BlendShapes and is based on Jerry's Face Tracking Templates. =============================== [日本語の場合、翻訳機を使用] VRChatネイティブFace Tracking版(v3.0)を追加しました。 基本BlendShapesのみを使用し、Jerry's Face Tracking Templatesをベースに製作されています。
Versions
- v3.0+ (Native FT) : Uses VRChat Native Face Tracking - v2.0+ (Animator) : Previous animator-based version
What's new in v3.0
- VRChat 네이티브 Face Tracking 지원 (OSC 파라미터 동기화 불필요) - 입 모양이 항상 하나만 표시되도록 구조 개선 (입 모양 겹침 해결) - 새 입 모양: 크게 벌림, 혀 + 웃음 - Mouth Sensitivity (Radial): 트래커에 맞게 입 반응 감도 조절 =============================== - Supports VRChat Native Face Tracking (no OSC parameter sync needed) - Only one mouth shape is shown at a time (no more overlapping mouths) - New mouth shapes: wide open, tongue + smile - Mouth Sensitivity (Radial): adjust how easily mouth shapes change for your tracker =============================== - VRChatネイティブFace Trackingに対応(OSCパラメーター同期不要) - 口の形が常に一つだけ表示される構造に改善(口の重なりを解消) - 新しい口の形:大きく開ける、舌+笑顔 - Mouth Sensitivity(Radial):トラッカーに合わせて口の反応感度を調整
Requirements
- Original 3D Model イサナイ・ヌク [Isanai Nuku] / オリジナル3Dモデル https://afro-da-afro.booth.pm/items/6044846 [v3.0+ (Native FT)] - VRChat SDK 3.10.6+ - VRCFaceTracking 6.0.0+ https://store.steampowered.com/app/3329480/VRCFaceTracking/ - Modular Avatar https://modular-avatar.nadena.dev/ [v2.0+ (Animator)] - VRCFaceTracking v5.0+ https://github.com/benaclejames/VRCFaceTracking/releases - Modular Avatar https://modular-avatar.nadena.dev/
How to use - v3.0+ (Native FT)
1. Modular Avatar를 먼저 import 해 주세요. 2. Unity 상단 FaceTracking > Patch Tool (Nuku)에서 아바타를 지정하고 "Place MA Prefab" 클릭 3. 게임 내 Expression Menu에서 FaceTracking을 켜 주세요. * 기존 v2.0 프리팹은 Patch Tool이 자동으로 제거합니다. * 자세한 내용은 파일 안의 Readme.txt를 참조해 주세요. =============================== 1. Import Modular Avatar first. 2. In Unity, open FaceTracking > Patch Tool (Nuku), set your avatar, and click "Place MA Prefab". 3. Turn on FaceTracking in the in-game Expression Menu. * The Patch Tool removes the v2.0 prefab automatically. * See Readme.txt in the file for details. =============================== 1. 最初にModular Avatarをインポートしてください。 2. Unity上部のFaceTracking > Patch Tool (Nuku)でアバターを指定し、「Place MA Prefab」をクリックします。 3. ゲーム内のExpression MenuでFaceTrackingをオンにしてください。 ※ 既存のv2.0プレハブはPatch Toolが自動で削除します。 ※ 詳しくはファイル内のReadme.txtを参照してください。
How to use - v2.0+ (Animator)
- Using Modular Avatar "Assets>K-ino>Default-BlendShapes FaceTracking>Prefabs>MA Prefab (Optional)>FaceTracking MA for Nuku.prefab" 이 Prefab을 기존에 사용하던 Nuku의 Prefab 하위에 추가해 주세요. =============================== Add this prefab to the child of Nuku prefab that you're already using. =============================== このPrefabを既存のNukuのPrefabに追加してください。
Precautions
입의 경우, 해당 아바타의 특수성을 고려한 Binding 형식으로 이루어져 있습니다. [파일 내의 Mouth(Lip)-Binding.png 참조] VRChat에서의 이용을 상정하고 제작되었습니다. Meta Quest Pro, GalaxyXR에서 테스트되었습니다. 사용 규약은 Original Avatar Model과 같습니다. =============================== For the mouth, it consists of a Binding format that takes into account the specifics of that avatar. [See Mouth(Lip)-Binding.png in the file] It was built with the assumption that it will be used in VRChat. It was tested on Meta Quest Pro, GalaxyXR. Terms of use are the same as the Original Avatar Model. =============================== 口の場合、そのアバターの特殊性を考慮したBinding形式で構成されています。 [ファイル内のMouth(Lip)-Binding.png参照] VR Chatでの利用を想定して制作されました。 Meta Quest Pro, GalaxyXRでのみテストされました。 使用規約はOriginal Avatar Modelと同じです。
Note
Menu를 이용하여 양 손가락을 사용한 눈의 표현 컨트롤을 On/Off할 수 있습니다. (자세한 내용은 두 번째 영상 참조) =============================== Menu to toggle on/off the two-finger eye expression control. (See the second video for more information) =============================== Menuを利用して、両指を使った目の表現コントロールをOn/Offすることができます。 (詳細は2つ目の動画を参照)
Credits
[VRCFaceTracking] https://docs.vrcft.io/ [OSC mooth] https://github.com/regzo2/OSCmooth [Adjerry91] https://github.com/Adjerry91 https://adjerry91.booth.pm/ https://github.com/Adjerry91/VRCFaceTracking-Templates [Modular Avatar] https://github.com/bdunderscore
Update
v1.2 - Release v1.3 [2024.09.13] - Add "Look-Down" Pupil Animation v1.4 [2024.09.17] - Fix "Jaw Open" + "Mouth Frown" conflict v1.4.1 [2024.09.21] - Add Pico4Pro test version v1.5 [2024.09.25] - Fixed an issue with intermittent overlapping mouth shapes (estimated) v1.6 [2024.10.07] - Add EyeLid LR Sync On/Off - Modify Parameter Threshold for Pico4Pro v2.0.0 [2024.12.25] - Fix Mouth overlapping - Modify LowerDown - Add LowerDown + UpperUp - Modify CheekSuck - Modify MouthLeft - Add intermediate steps for MouthSmile + JawOpen - Add Cheek_Pull Layer of Default Avatar v3.0.3 [2026.11.09] - Add VRChat Native Face Tracking version - Mouth shapes no longer overlap (priority chain) - Add wide open, tongue + smile mouth shapes - Add Mouth Sensitivity (Radial) - Blinking during EyeExpressions - Hair reactions pause while FaceTracking is on



