(FREE) Cocktails&Trades - BlackHatsStudio
- Digital0 JPY









A real, living bar for your VRChat world: pour, mix, sell, work the staff jobs and feel the drinks. Cocktail Trades turns a counter into a working bar where barmen pour real liquids, mix cocktails and sell them to other players. Players take staff jobs (barman, DJ, greeter, cleaner), earn money, climb a leaderboard saved across visits, and feel what they drink through optional drunk effects with a comfort mode. The whole bar is created in one click from the Skundeste panel, and it checks and repairs itself before every Play and every upload. Features Drinks and cocktails Natural VR gestures: tilt a bottle to pour, raise a glass to your mouth to drink; on desktop, one click pours into the glass you look at, empties it when you look down, or takes a sip Animated liquid with a true fill level, blended colors, sloshing and a visible pouring stream, made for PC, Quest and iOS Glasses mix up to 5 drinks and are recognized as a recipe automatically, taking its name and price Floating labels with the name, the price and the live share of each ingredient while a drink is being made 22 real drinks and 14 classic cocktails ready to load (Cuba Libre, Mojito, Margarita...), with editable alcohol, color, effect strength and tolerance Sales and economy (UdonChips) Buy a glass or a whole bottle from a popup showing the price and your balance, with an automatic refund if someone grabbed it first Unsold items can only be handled by a barman on duty, and a bought drink belongs to its buyer Barman commission on every drink they prepare, plus “barman required” and free drinks for staff options Price board on the wall: a named barman renames lines, sets prices with minus and plus buttons or the keyboard, hides or adds lines, or switches everything to free Bar till: sales fill it, minus the commission, and it pays for restocking, with a starting fund in each instance Recipe panel behind the counter: 6 cards per page with the price, a proportion bar in the drinks’ colors and each ingredient’s share Staff jobs Up to 8 jobs (Barman, DJ, Greeter, Cleaner or your own), each assigned on the staff board, given by standing in a job zone, or both Staff board with a manager role: claim it, assign jobs, hand it over to another player; the next manager is the oldest player, the instance master or whoever claims it Optional salary per minute on duty, paid only to players who are really active Running the bar Bar access control: invisible walls keep uninvited players out, barmen let guests in from the staff board, and anyone who slips in is sent back to their last spot outside Dirty glasses: a finished glass leaves the drinker’s hand and lands in the nearest sink, where a barman washes it by holding Use Restock: barmen order empty bottles from a merchant at a wholesale price; one countdown trip refills them and puts them back on the shelf “Tidy the bar” button that sends every unused bottle and glass back to its place, and abandoned items that return on their own, leaving waste where they were dropped Optional “frozen in place” mode: bottles and glasses stay exactly where they are released, with no gravity Activities and rewards Cleaning: waste appears in zones you draw on the floor, with floor stains, and cleaners earn a reward by clicking it or touching it with a broom, brush or shovel Greeter gifts: a greeter on duty gives money to the player they look at with one click, from preset amounts, paid by the world or from their own balance Activity reward: players earn a little for real movement and interaction, while standing still earns nothing Music rating: players rate each track from 1 to 5 stars and the DJ on duty is paid according to the votes (track changes read from a video player, or on a timer) Earnings leaderboard saved across visits, with a podium, your rank, your session earnings and anti-cheat checks Adjustable per-minute and per-hour limits on commissions, gifts, cleaning and activity rewards Drunk effects (each player sees only their own) Drunk level based on the alcohol actually consumed, with a gradual rise, sobering over time and tipsy, drunk and wasted messages 7 included post-processing profiles plus a full-screen effect (double vision, waves and blur on PC; vignette and colored veil on Quest and iOS), never shown in mirrors or the VRChat camera Sway when walking, small stumbles and floating hallucinations for very drunk players Drunk voices both ways and drunk hearing (chorus, echo, muffled sound), only ever quieter, compatible with Audio Zones A style per alcohol (whisky, vodka, rum, gin, tequila, wine, beer, champagne), mixed according to what you drank recently Comfort mode saved per player (with a separate default for VR) and a “Drink water” button to sober up at once Creator tools One-click “Create the bar system” in the Skundeste panel: counter, bottles, glasses, staff board, popup, job zones, panels and every module, ready to play Bar language chosen at setup among 7 languages (English, French, Japanese, Chinese, Russian, Spanish, German), with inspectors in the same 7 languages Drag and drop any bottle or glass model to make it a working item (size, collider, pickup, sync, liquid, spout, label and desktop grip set up for you) Scene view tools: draw waste zones on the floor, generate the bar walls, colored job zones and pouring gizmos Automatic checks and repair on scene open, before Play and before every upload, plus a live view and test buttons in Play mode (test drink, sober up, tidy now) Every part is optional: switch a module off or delete it, and add missing ones later from the panel Includes 41 bottle models, 10 glass models, waste props and cleaning tools Requirements VRChat SDK Worlds 3.x (3.7.1 or newer, for Persistence and Player Objects) UdonSharp









