Moo Light System 2.3 with AudioLink Support - PC - Android (ライトシステム)
- Digital1,750 JPY

This is a high performance Light System using AudioLink. It is controllable via the included Control Pad. Also includes a modular rail system to mount the devices. Features: - Quest Shader Pack - Custom Shader - Control Panel - 3 Types of Light Device - 7 Modular Rail System Pieces - Fully Network Synced - Presets and Defaults System - Help Menu - Demo Scene - Modular Control Panel Tab System Version 1.1 - Improved Beam Visuals (Softer Beams and Beats) - Shader option to hide beam during silence. Version 1.2 - Speed is now 1 if inactive - Pattern is now 0 if inactive - Removed redundant code Version 2 - Fixed Defaults System Bugs and sync - Tab Selection reworked and now syncs - Defaults are now applied and visualized live in Scene - Lights are now detected in groups automatically - Editor Script with links for easier Support - Shows warning when using incorrect UdonSharp Versions - Materials are enforced in Editor to avoid issues - Lights are now in their correct default position - Logic is now numbered for easier access - Example scene is now included and updated Version 2.1 - Resolved warnings on older versions - Added console warnings if using wrong udonsharp Version 2.2 - Added additional warnings if using wrong version. Version 2.2.1 - Fixed script errors caused by latest udon update. Version 2.2.2 - Updated to resolve errors with AudioLink Package. Version 2.2.3 - Removed udonsharp version check. Version 2.2.4 - Recompile for udonsharp update. Version 2.3 - Recompiled for newest Udon and Unity 2022 - Added Android Support (About 1,5mb added to World Size) - Added Tsuna Quest Shader Pack If you update to v2 then device groups need assignment in the logic objects. This means the parent of the lights that are being controlled. These are named "Set" in the Prefab. The Control Panel features the following controls: Beam Length Defines the Length of Light Beam. Beam Transparency Defines the Transparency of the Light Beam. AudioLink Beats remain opaque. Motion Angle Defines the Angle used by the Light Device Motion Speed Defines Speed of Motion. -5 to 5 with default of 1. Motion Pattern Defines the Pattern of Motion the Light Device uses. Default is none. Hue Color Defines the Base Color of the Beam. Hue Time Defines how fast the Beam Color changes over time. Default is 0. AudioLink Band Defines which Channel of AudioLink is used for the Beats. Low Range (0) to High Range (3). AudioLink Delay Defines how fast the Beat goes through the texture. AudioLink Pulse Defines if it shows a Line going thorugh the texture versus the entire texture lighting up at once. AudioLink Hue Defines if the magnitude of a AudioLink Beat corresponds to a color change. Only visible inside the Beats. Please refer to the Support sections if you encounter any issues. A demo world for testing is available here: https://vrchat.com/home/world/wrld_98ccfd64-c35e-4fc5-b73e-5419f2feba52
Installation
1. Install VRChat SDK Worlds, UdonSharp and AudioLink using the creator companion. https://vcc.docs.vrchat.com/ 2. ThryEditor for the Material Editor https://github.com/Thryrallo/ThryEditor (Optional) USharpVideo for the Demo Scene https://github.com/MerlinVR/USharpVideo 3. This asset! Drop the Prefab into your scene.
Support
If you have issues you can write me on discord Tsuna#1184, via my discord server https://discord.com/invite/bDWEYUw or in VRChat "Cuddle Tsuna" I hope you enjoy my work!