GJacketSet - VRChat Men's Clothing / CP1
- Full Pack: ALL INCLUDED!Digital3,000 JPY
- Minase CompatibleDigital1,600 JPY
- Komano CompatibleDigital1,600 JPY
- Kuuta CompatibleDigital1,600 JPY
- Turanari (Tinmeshitei Body)CompatibleDigital1,600 JPY
- Bokusei (PlusHead Body) CompatibleDigital1,600 JPY
- Hyakko CompatibleDigital1,600 JPY
- For_Airgreen PackageDigital1,600 JPY












◆ GJacket Set ◆ Creator: Takeru A casual outfit set featuring a light denim jacket coordination! The hoodie includes shape keys designed for layering with the denim jacket. You can remove the jacket to wear just the hoodie, or take off the hoodie to style the denim jacket alone—enjoy mixing and matching to create your own look! Color variation materials and PSD (converted from clip files) for recoloring are included, so you can easily customize the colors to your liking. Note: This product is a clothing model for avatars. It does not include avatar body data. Due to the nature of digital downloads, returns and refunds are not possible. Please review and agree to the product description and terms of use before purchasing. ◆ Item Overview ● Contents GJacketSet_◯◯.Unitypackage (◯◯ indicates the variation name) FBX Textures PSD/clip files for customization Blender file (created in Ver. 3.6.5) ReadMe.txt (this document) ● Shader Used liltoon https://lilxyzw.booth.pm/items/3087170 ● Required Asset Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro ● Model Data Total polygons: 21,234 Food: 2,886 G_Jacket: 2,686 Inner: 914 Panz: 3,672 Shoes: 8,788 Meshes: 5 Materials: 5 PB Components: 2 Import folder path: Assets > MetaverseCreators_CP > Takeru_Airgreen > GJacketSet ◆ Supported Avatars Minase – VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951 Komano – Original 3D Model https://booth.pm/ja/items/5260363 Kuuta – Original 3D Model #Kuuta3D https://booth.pm/ja/items/4897493 Company Slave Turanari-san (Tinmeshitei Common Body) https://booth.pm/ja/items/5498540 Bokusei (PlusHead Body) https://booth.pm/ja/items/5727810 Hyakko – by Niyami https://booth.pm/ja/items/6328134 For Airgreen Package (semi-compatible FBX base) Prefabs created from a single FBX are available for six Takeru-style avatars: Miharu (Takeru-style common male body) https://airgreen.booth.pm/items/6174478 Bertrand ReNew (Takeru-style common male body) https://airgreen.booth.pm/items/6084131 Eschlan https://airgreen.booth.pm/items/5025863 Adult Balt https://airgreen.booth.pm/items/5091727 Balt https://airgreen.booth.pm/items/4555823 Yoritsuna https://booth.pm/ja/items/3940398 Note: When dressing the avatar, use the shape key that hides the body (making it rod-like). About the For_Airgreen Package: A single FBX provides compatible prefabs for six Takeru-style avatars. You can also use it for avatars outside these specific types. ◆ Installation Instructions Set up the latest version of the VRC SDK in VCC. Install the required assets (liltoon, Modular Avatar) in VCC. Import the latest version of your avatar’s package. Import this outfit’s package. Drag and drop your avatar (or a prefab for customization/modification) into the Scene Hierarchy. If necessary, hide or set to “Editor Only” any unwanted default clothing (such as default outfits or underwear). Drag and drop GSet_For_AvatarName.Prefab directly under your avatar. Upload your avatar from the VRC SDK. Note: This outfit uses Modular Avatar’s “MA Shape Changer” feature. When you drag and drop the outfit under your avatar, it automatically activates the avatar’s shape keys—making the body slimmer or hiding overlapping mesh parts—so the outfit fits smoothly without clipping. If you do not need “MA Shape Changer,” you can delete or adjust it as desired. For avatars using the +Head version: Depending on the avatar, the mesh name of the body may differ (this model’s mesh name is set as “PlusHead”), which may cause the component to malfunction. In that case, rename the mesh or manually adjust the shape keys. If parts of the body become unintentionally thin after dressing, set the corresponding shape keys back to 0 and verify that the body displays correctly. ◆ Recoloring Swap materials from the Common > Material folder to use different color variations. You can also use the included PSD or clip files to recolor and customize the outfit. ◆ Mixing Outfit Parts The outfit’s “Food” (hood) and “G_Jacket” objects are separate, allowing you to mix and match styles— you can wear the hoodie alone, or hide the hood to wear only the denim jacket. The “Food” object has an “Inner” shape key you can adjust to fit your preference. Note: Wearing the “Inner” object alone is not recommended, as parts of the avatar’s body may clip through or disappear due to the MA Shape Changer settings. ◆ Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing Please comply with the terms of the base avatar when using this product. ◆ Production Environment Modeling: Blender Ver. 3.6.5 Texturing: Substance 3D Painter 2024, CLIP STUDIO PAINT Setup: Unity Ver. 2022.3.22f1 VRChat SDK - Avatars Ver. 3.7.5 (VCC) liltoon 1.8.5 ModularAvatar 1.11.2 ◆ Credits Creator: Takeru Website: https://www.airgreen.net/ BOOTH: https://airgreen.booth.pm/ Support / Inquiries: https://discord.gg/bmw3PWE37M












