XSToonをBlenderに入れるツール - Unityと同じ見た目のままレンダリング【.mat読込/全21ケース実測一致/非公式】
- Digital1,000 JPY


Your XSToon avatar, rendered in Blender exactly as in Unity. XSToon Bridge is a faithful port of XSToon 3.0 to Blender. Not a node approximation: the original CGINC sources are machine-transpiled to GLSL and executed as a real GPU shader. All 21 verified cases match Unity renders pixel-for-pixel (SSIM >= 0.99, interior diff <= 1/255 across the board). XSToon 3.0 のBlender忠実移植。検証21ケース全部がUnityレンダとピクセル実測一致。 ━━━━━━━━━━━━━━ ■ Features / 機能 ━━━━━━━━━━━━━━ ・Custom render engine: viewport + F12 ・21 verified cases: ramp/solid/shademap shadows, shadow rim, rim, specular, matcap, PBR+clearcoat, emission, occlusion, HSV, normal+detail, subsurface, halftone, outline (vertex-shader substitute for the geometry pass), cutout, transparent ・.mat auto import with GUID resolution ・Bilingual UI (EN/JP), 173 properties ━━━━━━━━━━━━━━ ■ Verification / 検証 ━━━━━━━━━━━━━━ ・Unity 2022.3 headless goldens, SSIM + interior byte gates, full table in README ━━━━━━━━━━━━━━ ■ Requirements / 対応 ━━━━━━━━━━━━━━ ・Blender 4.5 LTS (verified on Windows) ━━━━━━━━━━━━━━ ■ Install / 導入方法 ━━━━━━━━━━━━━━ 1. Install the zip from Edit > Preferences > Add-ons 2. Switch Render Engine to "XSToon Bridge" 3. (Optional) Import your Unity Assets folder + .mat files 4. Render ━━━━━━━━━━━━━━ ■ Notes / 注意事項 ━━━━━━━━━━━━━━ ・Unofficial port. Not affiliated with Xiexe (ported under the MIT license) ・非公式移植です。Xiexe氏とは無関係です ・Fur / EyeTracking plugins: not included in v0.9 (feasibility documented in README) ・Known differences are listed in README with measured values ━━━━━━━━━━━━━━ ■ Contents / 内容物 ━━━━━━━━━━━━━━ ・XSToonBridge_v0.9.0.zip ・README.md (EN/JP) ・LICENSES/ (XSToon MIT ほか) ━━━━━━━━━━━━━━ ■ License / 利用規約 ━━━━━━━━━━━━━━ ・See bundled terms. Modification and use in your works OK; standalone redistribution prohibited ・同梱の利用規約をご確認ください。改変・自作品への利用OK、単体再配布禁止


