MochieをBlenderに入れるツール - Unityと同じ見た目のままレンダリング【.mat読込/全17ケース実測一致/非公式】
- Digital1,000 JPY


Mochie's Uber shading, faithfully in Blender. Mochie Bridge ports Mochie's Uber (plus Standard and Glass) to Blender. Not a node approximation: the original sources are machine-transpiled to GLSL and executed as a real GPU shader. All 17 verified cases match Unity renders pixel-for-pixel — several at 0/255 exact, Glass at SSIM 1.000000. Mochie's Unity Shaders (Uber/Standard/Glass) のBlender忠実移植。 検証17ケース全部がUnityレンダとピクセル実測一致 (Glassは完全一致)。 ━━━━━━━━━━━━━━━━━━ ■ Features / 機能 ━━━━━━━━━━━━━━━━━━ - Custom render engine: viewport + F12 - 17 verified cases: Uber shading, normal+detail, metallic+reflections, GGX specular, matcap, rim, emission, filtering (HSV), cutout, transparent, Standard (+metallic workflow), Glass - .mat auto import with GUID resolution - Bilingual UI (EN/JP) ━━━━━━━━━━━━━━━━━━ ■ Verification / 検証 ━━━━━━━━━━━━━━━━━━ - Unity 2022.3 headless goldens, SSIM + interior byte gates, full table in README ━━━━━━━━━━━━━━━━━━ ■ Requirements / 対応 ━━━━━━━━━━━━━━━━━━ - Blender 4.5 LTS (verified on Windows) ━━━━━━━━━━━━━━━━━━ ■ Install / 導入方法 ━━━━━━━━━━━━━━━━━━ 1. Install the zip from Edit > Preferences > Add-ons 2. Switch Render Engine to "Mochie Bridge" 3. (Optional) Import Unity Assets + .mat 4. Render ━━━━━━━━━━━━━━━━━━ ■ Notes / 注意事項 ━━━━━━━━━━━━━━━━━━ - Unofficial port. Not affiliated with MochiesCode (ported under the MIT license) - GrabPass/SSR/refraction and Water/LED/Particle/ScreenFX: out of scope for v0.9 (feasibility notes in README) - Subsurface scattering requires back-lighting; not certifiable in the golden scene (documented limitation) ━━━━━━━━━━━━━━━━━━ ■ Contents / 内容物 ━━━━━━━━━━━━━━━━━━ - MochieBridge_v0.9.0.zip / README.md (EN/JP) / LICENSES/ (Mochie MIT ほか) ━━━━━━━━━━━━━━━━━━ ■ License / 利用規約 ━━━━━━━━━━━━━━━━━━ - See bundled terms. Modification and use in your works OK; standalone redistribution prohibited


