[VRC/Udon] Bus Management System (BMS・BIS・Public Transportation・乗り物)
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- [Free] Manualダウンロード商品¥ 0
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[Demo World - Aparche BMS Sample] https://vrchat.com/home/launch?worldId=wrld_8f1a97a0-f698-45c4-adc4-9744e4b04df6
Reqirement
Superbstingray - UdonPlatformHook https://github.com/Superbstingray/UdonPlayerPlatformHook
日本語
韓国の大都市および韓国交通安全公団が実際に運営しているバス情報システム(BIS)およびバス運行管理システム(BMS)の構造を簡略化したシステムです。 ノード配置を通じて路線を設定し、車両に路線リストを登録して運行計画(スケジュール)に従って指定された路線を走行させます。 ノードにはIsStationチェックを適用して簡単に乗り場かどうかを設定でき、路線図(Route Map)をワールドに適用すると、乗り場を基準に車両の運行状況を視覚的に確認できます。 提供されるプレハブは基本的に1つの路線図で最大47の乗り場と20台の車両の状況を表示できるように設定されています。 車両ごとに走行速度(km/h)、乗り場での停車時間、終点での停車時間、[出発/到着]時の[加速/減速]の基準距離、回転速度などをそれぞれ設定できるようになっています。 [出発/到着]の際 車両(Vehicle)に設定されたEvent Listener(Udon Behaviour)に一括で指定されたカスタムイベントを実行させます。 カスタム機能の作成や追加に活用してください。 案内音声や特殊効果の出力などに使用できます。 - 出発イベント : _OnAparcheStationDepart - 到着イベント : _OnAparcheStationArrive バスの構造で簡略化されたVehicleとは別に、モノレール、ケーブルカー、チェアリフト、その他の1人用移動手段として使用できる「Personal Mobility」プレハブが含まれています。 その他の使用方法についてはマニュアルをご参照ください。 マニュアルは無料で提供されます。 3Dモデルは含まれていません。 他に用意してご使用ください。 ######################################### 乗り物の内部などでプレイヤーがVRCStationを使わず自由に移動と行動を可能とするギミックとしてSuperbstingray様のUdonPlatformHookを使用しています。 Reqirementを参照してください。 別途ファイル・リンク・ユニティパッケージ同梱も提供します。 UdonPlatformHookの設定方法もマニュアルに含まれています。 #########################################
English
It is a system created by simplifying the structure of the Bus Information System (BIS) and the Bus Management System (BMS), which are actually operated in major Korean cities and by the Korea Transportation Safety Authority. By arranging nodes, route paths are established, and by registering the route list in the vehicle, it is made to follow the designated path according to the operation plan (schedule). You can easily set whether a stop is available by applying the IsStation check to nodes, and by applying the Route Map to the world, you can visually check the current vehicle status based on the stop. The provided prefab is basically configured so that, from a single route map, it can display the operation status of up to 47 stations and 20 vehicles. It allows you to set, for each vehicle, the driving speed (km/h), stop time at the station, stop time at the final station, the reference distance for [Acceleration/Deceleration] at [Departure/Arrival], and the rotation speed. When [Departure/Arrival], It calls the specified custom event in bulk to the Event Listeners (Udon Behaviour) configured on the vehicle. Please use it for creating and adding custom features. It can be used for output such as guide voice or special effects. - Departure Event: _OnAparcheStationDepart - Arrival Event: _OnAparcheStationArrive In addition to the Vehicle prefab, which is simply built using the bus’s structure, it also includes a “Personal Mobility” prefab that can be used as a monorail, cable car, chairlift, or other personal mobility device. Please refer to the manual for other usage instructions. The manual is provided free of charge. The 3D model is not included. Please prepare and use it separately. ######################################### Use Superbstingray's UdonPlatformHook as a gimmick that allows players to move and act freely inside vehicles and similar spaces without using VRCStation. Please refer to the requirement. Also provided with separate files, links, and a Unity package included. Instructions for setting up UdonPlatformHook are also included in the manual. #########################################
한국어
한국의 대도시 및 한국교통안전공단에서 실제로 운영하는 버스정보시스템(BIS) 및 버스운행관리시스템(BMS)의 구조를 간략화해 만든 시스템입니다. 노드 배치를 통해 노선 경로를 설정하고, 차량에 노선 목록을 등록하여 운행계획(스케줄)에 따라 지정된 경로를 주행하도록 만듭니다. 노드에는 IsStation 체크를 적용하여 간단하게 정류장 여부를 설정할 수 있으며, 노선도(Route Map)를 월드에 적용하면 정류장을 기준으로 현재 차량의 운행현황을 시각적으로 확인할 수 있습니다. 제공되는 프리팹은 기본적으로 1개 노선도에서 최대 47개 정류장과 차량 20대의 운행현황을 표시할 수 있도록 설정되어있습니다. 차량별로 주행속도(km/h), 정류장 정차 시간, 종점 정차 시간, [출발/도착] 시 [가속/감속]의 기준거리, 회전속도 등을 각각 설정할 수 있도록 되어있습니다. [출발/도착] 시 차량(Vehicle)에 설정된 Event Listener (Udon Behaviour)들에 일괄적으로 지정된 커스텀이벤트를 호출합니다. 커스텀 기능 작성 및 추가에 활용해주세요. 안내음성이나 특수효과의 출력 등에 사용할 수 있습니다. - 출발 이벤트 : _OnAparcheStationDepart - 도착 이벤트 : _OnAparcheStationArrive 버스의 구조로 간략하게 만들어진 Vehicle과는 별도로 모노레일, 케이블카, 체어리프트, 기타 1인용 이동수단 등으로 사용할 수 있는 'Personal Mobility' 프리팹을 포함하고있습니다. 기타 사용방법은 매뉴얼을 참고해주세요. 매뉴얼은 무료로 제공됩니다. 3D모델은 포함되어있지 않습니다. 별도로 준비하여 사용해주세요. ######################################### 탑승물 내부에서 플레이어가 Station 사용 없이 자유롭게 이동과 행동이 가능한 기믹은 Superbstingray님의 UdonPlatformHook를 사용하고있습니다. Reqirement를 참고해주세요. 별도파일 및 링크, 유니티패키지 동봉으로도 제공합니다. UdonPlatformHook의 설정 방법도 매뉴얼에 동봉되어있습니다. #########################################
Included
─[Scene] Sample ─[prefab] VRC_BusManagementSystem (Sample) ─[ Bus Information System ] └AparcheBusInformationSystem.cs └[prefab] Route Map ─[ Bus Management System ] └AparcheCollisionSensor.cs └[prefab] sub/CollisionSensor └AparchePathNodeSetter.cs └[prefab] sample/Node Sample (Crossroad) └[prefab] sample/Node Sample (Station) └AparcheRoutePathSetter.cs └[prefab] sample/Sample Route (1~3, Chairlift) └AparcheVehicleController.cs └[prefab] Personal Mobility └[prefab] Vehicle └AparcheVehicleSubController_Door.cs └[prefab] sub/DoorController └AparcheVehicleSubController_RouteIndicator.cs └[prefab] sub/RouteIndicator └AparcheVehicleSubController_StationIndicator.cs └[prefab] sub/StationIndicator └etc. (Samples) ─[ Superbstingray - UdonPlatformHook ]






