【Blender】壁の経年劣化・ウェザリング 漆喰・レンガ・タイル・木・金属(ジオメトリノード)| Tidebone
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壁・床・梁・配管を1つのモディファイアで古くします。漆喰が剥がれて下のレンガが見え、床から湿気と塩が上がり、ひびが広がり、角に汚れがたまり、タイルが抜け、木の塗装が剥がれ、鋼の縁が錆びる。Age スライダー1本、ベイクなし。 ■ 内容 ・5つの表面:漆喰、レンガ、タイル、木、塗装金属(Keep Material で自分のシェーダーにマスクだけ使うことも可) ・Age(0=新品、1=廃墟)に加えて Chipping、Chip Depth、Chip Size、Edge Wear、Cracks、Cavity Dirt、Streaks、Rising Damp(高さはメートル)、Unevenness ・欠けは実ジオメトリ(法線方向の変位)。メッシュのハードエッジから縁と凹みを検出 ・マスクを属性として出力(tb_age、tb_edge、tb_cavity、tb_damp、tb_streak、tb_chip、tb_crack)。適用・書き出し後も保持 ・メートル単位のボックス投影UV、プロシージャルマテリアル5種(画像テクスチャなし) ・同梱:tidebone_worn_walls.blend(アセット+補助グループ+マテリアル5種)、アセットカタログ、デモシーン(古い家の正面)、README、LICENSE.txt ■ ご注意(購入前にご確認ください) ・ゲーム向けではありません(Detail Level 5〜7 で高ポリゴン。リアルタイム用は適用してポリゴン削減かベイクを)。 ・分割は入力面ごとに均一なので、壁は大きな1オブジェクトではなく分けてモデリングしてください。ひびの線・目地はシェーダーで描きます。窓やドアの開口は作りません。 ・Cycles のみ確認(EEVEE・GUI は未確認)。テスト:30パラメータケース × 3バージョン、エラー0、頂点・面数一致。ライセンスは1名用です。 ■ 動作環境 Blender 4.2 LTS 以降(4.2.23/4.5.14/5.2.1 でヘッドレステスト済み)。アドオン不要、画像テクスチャ不要、単位はメートル。ツールの表示(入力名)と README は英語です。 ■ 制作について(AI使用の表記) ノードグループとマテリアルは、AIコーディングアシスタント(Claude)で書いた Python スクリプトで Blender 上に構築しました(コードはAI支援)。配布ファイルに含まれるのは標準のジオメトリノードとシェーダーノードだけで、スクリプトは含まれません。商品画像はすべて同梱ノードグループの Blender(Cycles)レンダーで、AI生成画像ではありません。 ■ ライセンス(VN3ではありません) 1ライセンス=1名です(LICENSE.txt)。個人・商用プロジェクトで無制限に使用可(レンダー、アニメ、ゲーム、映像、受託制作)、ロイヤリティフリー。生成・適用したメッシュは成果物(ゲーム等)に含めて配布できます。.blend ファイルやノードグループ自体の再配布・転売・共有・アップロードは禁止です。全文は同梱の LICENSE.txt(英語)。チームでのご利用は BOOTH のメッセージでご相談ください。 ―――――――――― ENGLISH ―――――――――― Make any wall look like it has stood for a hundred winters – with one modifier. A Geometry Nodes ageing tool for old buildings, ruins, abandoned interiors and gritty city scenes. Add the modifier to a box, plane, beam or pipe, choose a surface and move the Age slider: plaster falls off in patches and shows the brick underneath, damp and salt creep up from the floor, cracks spread, dirt gathers in the corners, tiles drop out, paint peels off wood and steel rusts at the edges. The chipped areas are real geometry; the same masks drive five included procedural materials. Nothing is baked. What's inside - Five surfaces in one menu: plaster, brick, tile, wood, painted metal – or Keep Material to use your own shader with the masks - One Age slider plus Chipping, Chip Depth, Chip Size, Edge Wear, Cracks, Cavity Dirt, Streaks, Rising Damp (height in metres), Unevenness - Real chip displacement and edge/cavity detection from your mesh's hard edges - Masks as attributes (tb_age, tb_edge, tb_cavity, tb_damp, tb_streak, tb_chip, tb_crack) – they survive Apply and export - Box-projected UV map in metres; 5 procedural materials (no image textures) - tidebone_worn_walls.blend (asset + helper group + 5 materials), asset catalog, demo scene (old house front), README, LICENSE.txt What it is not: not a game-ready asset (high polycounts at Detail Level 5–7; apply and decimate or bake for real-time); subdivision is uniform per input face, so model walls as separate pieces; crack lines, grout and brick joints come from the shader; checked in Cycles only (EEVEE and the GUI were not tested); it does not cut window or door openings. Requirements Blender 4.2 LTS or newer (tested headless with 4.2.23 LTS, 4.5.14 LTS and 5.2.1 LTS: 30 parameter cases each, 0 errors, identical vertex and face counts). No add-ons, no Python at runtime, no image textures. Units: metres. How it was made (AI disclosure): code AI-assisted. The node groups and materials were built in Blender by Python build scripts written with an AI coding assistant (Claude); the shipped file contains only standard Geometry Nodes and shader nodes, no scripts. All product images are Blender (Cycles) renders of the included node groups, not AI-generated images. License (not VN3): One license = one person (LICENSE.txt). Unlimited commercial use in your own renders, animations, games and client work, royalty-free; applied meshes may ship in your end products. You may not resell, share or upload the .blend files or the node groups themselves. Full text: LICENSE.txt in the download. For teams, contact us via BOOTH message. ━━━━━━━━━━ あわせてどうぞ / More Tidebone Blender generators ・道路 / Road: https://tidebone.booth.pm/items/9060538(無料Lite / free Lite: https://tidebone.booth.pm/items/9060512) ・フェンス&ゲート / Fence & Gate: https://tidebone.booth.pm/items/9060567(無料Lite / free Lite: https://tidebone.booth.pm/items/9060557) ・ファサード / Altbau Facade: https://tidebone.booth.pm/items/9060595(無料Lite / free Lite: https://tidebone.booth.pm/items/9060582) ・屋根&太陽光パネル / Roof & PV: https://tidebone.booth.pm/items/9060607 ・古い階段 / Altbau Stairs: https://tidebone.booth.pm/items/9060630 ・配管・足場 / Utility Kit: https://tidebone.booth.pm/items/9060579 ・ロープ&チェーン / Rope & Chain: https://tidebone.booth.pm/items/9060640
Terms of Service
同梱の LICENSE.txt(英語)に従います(VN3ではありません)。BOOTHでのご購入は Personal ライセンス(1名)に相当します。チーム・スタジオでのご利用は BOOTH メッセージでお問い合わせください。 This item follows the included LICENSE.txt (not VN3). A BOOTH purchase equals the Personal license (one person). For teams or studios, please contact us via BOOTH message. ―――――――――― Tidebone Worn Walls - License Copyright (c) 2026 Tidebone. All rights reserved except as granted below. 1. Grant. With your purchase you receive a non-exclusive, worldwide, perpetual license to use "Tidebone Worn Walls" (the .blend file, its node group and materials - "the Asset") in any number of personal and commercial projects, royalty-free. 2. What you may do. - Use the Asset to create renders, animations, games, films, products, prints, client work and any other end product, and sell or distribute those end products. - Modify the Asset for your own use. - Include geometry generated with the Asset (applied/baked meshes) in end products, including games and real-time applications, as long as the Asset itself cannot be extracted as a working generator. - Install the Asset on any computers you personally use. 3. What you may not do. - Resell, sublicense, share, upload or give away the Asset itself or any modified version of it, alone or bundled (including asset packs, add-ons, marketplaces, "free resources" sites, or template/kit products whose main value is the Asset). - Distribute the node group in a form that lets others use it as a generator, e.g. inside a .blend you sell or publish as a source/template file. - Claim the Asset as your own work. 4. Seats. One license covers one person (one seat). Each additional person who uses the Asset needs their own license. 5. No warranty. The Asset is provided "as is", without warranty of any kind. The author is not liable for any damages arising from its use. 6. Contact for extended / studio licenses: see the store page. 7. Third-party content. The Asset contains no third-party meshes, textures or images; everything is generated procedurally by Geometry Nodes and shader nodes.
Update information
2026/10/28 v1.0 BOOTH で公開 / released on BOOTH






