【Blender】屋根ジェネレーター+ソーラーパネル配置(ジオメトリノード)| Tidebone
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長方形(メッシュまたはカーブ)にモディファイアを付けるだけで屋根が完成:正確な列の瓦、棟、破風板、雨樋、竪樋、ドーマー、L字の翼屋根。さらに屋根面に「丸ごと収まるモジュールだけ」を並べるPVレイアウトを生成し、モジュール数・面積・kWp を出力します。 ■ 内容 ・屋根形状:切妻・寄棟・片流れ、勾配5〜70°、軒とケラバの出を個別に設定 ・平面は任意のメッシュ/カーブの長方形(または幅・奥行を入力)。棟は長辺方向に ・瓦はインスタンス:ビーバーテール、パンタイル、スレート。行と列を正確にフィット、端は正確な半瓦 ・棟瓦、隅棟瓦、破風板、半丸雨樋、竪樋 ・片流れドーマー0〜6(窓・瓦屋根・水切り、主屋根の正確な切り抜き)、谷水切り付きのL字翼 ・PVレイアウト:丸ごと入るモジュールのみ、縦/横置き、間隔、余白、セル模様付きの枠付きモジュール。出力:モジュール数、kWp、PV面積、属性 pv_module_count ・瓦とモジュールにUVマップ、プロシージャルマテリアル9種(画像テクスチャなし)、詳細度 Proxy/Low/Medium/High ・同梱:tidebone_roof_pv.blend(アセット+補助グループ+マテリアル)、アセットカタログ、デモシーン、README、LICENSE.txt ■ ご注意(購入前にご確認ください) ・煙突・天窓・雪止め・自由形状の平面はありません。L字は切妻屋根の翼オプションで作ります。 ・PVは主屋根の前後面のみ(寄棟の妻面・ドーマー屋根・翼には置けません)。谷は段差の瓦の上の水切りで、瓦のカットではありません。 ・テスト:31パラメータケース × 3バージョン、エラー0、頂点・面数一致。 ■ 動作環境 Blender 4.2 LTS 以降(4.2.23/4.5.14/5.2.1 でヘッドレステスト済み)。アドオン不要、画像テクスチャ不要、単位はメートル。ツールの表示(入力名)と README は英語です。 ■ 制作について(AI使用の表記) ノードグループとマテリアルは、AIコーディングアシスタント(Claude)で書いた Python スクリプトで Blender 上に構築しました(コードはAI支援)。配布ファイルに含まれるのは標準のジオメトリノードとシェーダーノードだけで、スクリプトは含まれません。商品画像はすべて同梱ノードグループの Blender(Cycles)レンダーで、AI生成画像ではありません。 ■ ライセンス(VN3ではありません) BOOTH でのご購入は LICENSE.txt の Personal ライセンス(1名)です。個人・商用プロジェクトで無制限に使用可(レンダー、アニメ、ゲーム、映像、受託制作)、ロイヤリティフリー。生成・適用したメッシュは成果物(ゲーム等)に含めて配布できます。.blend ファイルやノードグループ自体の再配布・転売・共有・アップロードは禁止です。全文は同梱の LICENSE.txt(英語)。チームでのご利用は BOOTH のメッセージでご相談ください。 ―――――――――― ENGLISH ―――――――――― Build the roof, fill it with solar panels – in one modifier. Tidebone Roof & PV is a Geometry Nodes roof generator for houses, sheds, barns and blocked-out city scenes. Put the modifier on a rectangle (mesh or curve) and get a complete roof: tiles laid in exact rows, ridge and hip caps, rake boards, gutters, downpipes, shed dormers, an L-wing – and a PV layout that fills a roof side with whole solar modules, keeps clear of the dormers and counts the modules (module count, area and kWp are outputs). What's inside - Roof forms: gable, hip, shed, pitch 5–70°, separate overhang at eave and rake - Footprint from any mesh or curve rectangle (or just type Width/Depth); the ridge follows the long side - Tiles as instances: beaver tail, pantile, rectangular slate; rows and columns fitted exactly, half tiles at the edges - Ridge caps, hip caps, rake boards, half-round gutters, offset downpipes - Shed dormers 0–6 with window, tiled roof, apron flashing and an exact cut-out in the main roof; L-wing with valley flashing - PV layout: whole modules only, portrait or landscape, gap, margin, framed modules with a procedural cell grid; outputs module count, kWp, PV area; attribute pv_module_count - UV maps on tiles and modules, 9 procedural materials – no image textures - Detail levels Proxy / Low / Medium / High; one switch realizes everything for export - tidebone_roof_pv.blend (asset + helper groups + materials), asset catalog, render-ready demo scene, README, LICENSE.txt What it is not: no chimneys, skylights, snow guards or free-form footprints; L-shapes are made with the wing option on gable roofs; PV sits on the main roof's front/back plane (not on hip ends, dormer roofs or the wing); the valley is a flashing over a stepped tile edge, not cut tiles. Requirements Blender 4.2 LTS or newer (tested headless with 4.2.23 LTS, 4.5.14 LTS and 5.2.1 LTS: 31 parameter cases, 0 errors, identical vertex and face counts). No add-ons, no Python at runtime. Units: metres. How it was made (AI disclosure): code AI-assisted. The node groups and materials were built in Blender by Python build scripts written with an AI coding assistant (Claude); the shipped file contains only standard Geometry Nodes and shader nodes, no scripts. All product images are Blender (Cycles) renders of the included node groups, not AI-generated images. License (not VN3): A BOOTH purchase is the Personal license from LICENSE.txt (one person). Unlimited commercial use in your own renders, animations, games and client work, royalty-free; applied meshes may ship in your end products. You may not resell, share or upload the .blend files or the node groups themselves. Full text: LICENSE.txt in the download. For teams, contact us via BOOTH message. ━━━━━━━━━━ あわせてどうぞ / More Tidebone Blender generators ・道路 / Road: https://tidebone.booth.pm/items/9060538(無料Lite / free Lite: https://tidebone.booth.pm/items/9060512) ・フェンス&ゲート / Fence & Gate: https://tidebone.booth.pm/items/9060567(無料Lite / free Lite: https://tidebone.booth.pm/items/9060557) ・ファサード / Altbau Facade: https://tidebone.booth.pm/items/9060595(無料Lite / free Lite: https://tidebone.booth.pm/items/9060582) ・古びた壁 / Worn Walls: https://tidebone.booth.pm/items/9060617 ・古い階段 / Altbau Stairs: https://tidebone.booth.pm/items/9060630 ・配管・足場 / Utility Kit: https://tidebone.booth.pm/items/9060579 ・ロープ&チェーン / Rope & Chain: https://tidebone.booth.pm/items/9060640
Terms of Service
同梱の LICENSE.txt(英語)に従います(VN3ではありません)。BOOTHでのご購入は Personal ライセンス(1名)に相当します。チーム・スタジオでのご利用は BOOTH メッセージでお問い合わせください。 This item follows the included LICENSE.txt (not VN3). A BOOTH purchase equals the Personal license (one person). For teams or studios, please contact us via BOOTH message. ―――――――――― Tidebone Roof & PV - License Copyright (c) 2026 Tidebone. All rights reserved except as granted below. 1. Grant. With your purchase you receive a non-exclusive, worldwide, perpetual license to use "Tidebone Roof & PV" (the .blend file, its node groups and materials - "the Asset") in any number of personal and commercial projects, royalty-free. 2. What you may do. - Use the Asset to create renders, animations, games, films, products, prints, client work and any other end product, and sell or distribute those end products. - Modify the Asset for your own use. - Include geometry generated with the Asset (applied/baked meshes) in end products, including games and real-time applications, as long as the Asset itself cannot be extracted as a working generator. - Install the Asset on any computers you personally use. 3. What you may not do. - Resell, sublicense, share, upload or give away the Asset itself or any modified version of it, alone or bundled (including asset packs, add-ons, marketplaces, "free resources" sites, or template/kit products whose main value is the Asset). - Distribute the node group in a form that lets others use it as a generator, e.g. inside a .blend you sell or publish as a source/template file. - Claim the Asset as your own work. 4. Seats. - Personal license: one person (one seat). - Studio license: up to ten (10) people who work for the same company, studio or team (employees and contractors working on that team's projects). All terms of sections 1-3 apply to each seat. Each additional person beyond the purchased seats needs their own license. Larger teams: contact us through the store page. 5. No warranty. The Asset is provided "as is", without warranty of any kind. The author is not liable for any damages arising from its use. 6. Contact for larger teams or other licenses: see the store page. 7. Third-party content. The Asset contains no third-party meshes, textures or images; everything is generated procedurally by Geometry Nodes and shader nodes.
Update information
2026/10/28 v1.0.1 BOOTH で公開 / released on BOOTH






