[VRM/Unity] Scouter
- Digital300 JPY
![[VRM/Unity] Scouter](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2847564/fbf21822-21b5-443b-b02d-02b552e81cfc_base_resized.jpg)
![[VRM/Unity] Scouter](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2847564/4ec9bf81-44c3-45bb-af77-1c934052a916_base_resized.jpg)
![[VRM/Unity] Scouter](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2847564/b10a0050-b37e-44e5-95e0-003e240e1080_base_resized.jpg)
![[VRM/Unity] Scouter](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2847564/515ba04b-1acd-4aff-9b4b-c008593d4256_base_resized.jpg)
![[VRM/Unity] Scouter](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2847564/9fc18c9e-b3c7-4e9a-9bc7-b745a5508e3b_base_resized.jpg)
Scouter-inspired eye wear. Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: There is a new Seperated model It will have 1 material for glass and another for the Mesh itself. Create a New Material for glass Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material for the Scouter Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Adjust Sliders to your liking





