[VRM/Unity] Japanese Highschool Style Hat
- Digital150 JPY
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/73a0df60-a634-439a-b07d-34807bbbf31f_base_resized.jpg)
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/98fc74e5-1bb5-4554-805d-4b33e4b12dc3_base_resized.jpg)
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/0ec30ebf-638e-46d5-b91c-12245c223e0c_base_resized.jpg)
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/8968bdb3-12c4-4edb-991e-d709301b3eee_base_resized.jpg)
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/06b81c63-5fe1-456b-b6f5-902cb4ffc0d9_base_resized.jpg)
![[VRM/Unity] Japanese Highschool Style Hat](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2911859/88f4301d-dbf4-4d7d-92fc-c6da99aad7bb_base_resized.jpg)
Rules: You may Edit Textures Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: Create a New Material For the Hat Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Logo (you may Create your own) Use Shader VRM/MToon Set Rendering Type to: Transparent Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For the Golden Pieces Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Adjust Sliders to your liking






