[VRM/Unity] RGB Lights Gamer Headset
- Digital300 JPY
![[VRM/Unity] RGB Lights Gamer Headset](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2893412/33405812-acd0-4c30-ad15-30e661457df4_base_resized.jpg)
![[VRM/Unity] RGB Lights Gamer Headset](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2893412/b67b8e89-d086-4329-a950-e974d86cd58a_base_resized.jpg)
![[VRM/Unity] RGB Lights Gamer Headset](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2893412/18260dd3-2e88-418b-97e2-3c37e4618f07_base_resized.jpg)
![[VRM/Unity] RGB Lights Gamer Headset](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2893412/19783f5b-e268-4fb6-ab06-1a7dadc9cb82_base_resized.jpg)
![[VRM/Unity] RGB Lights Gamer Headset](https://booth.pximg.net/cee9aa9b-f1bf-42db-acc2-835668325079/i/2893412/8b228c1b-cd89-4cda-87e3-854cbf55abe8_base_resized.jpg)
Rules: You may Edit Textures. Do Not Redistribute the files. Do Not Redistribute modified files. You may use it on any of your 3D models. How To Use: https://youtu.be/YTtKEhBmyWE Create a New Material for Leather Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material for Plastic Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps) *** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them Create a New Material For Emmision Use Shader VRM/MToon Set Rendering Type to: Opaque Apply Each of these Textures into Similiar Slots Place the gradient base color into, base color, emmision, and MatCap Set the Auto Animation Y Scroll to 0.1 for best effect. Adjust Sliders to your liking





