Ukon 2nd Type - Toon Standard Materials
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Requires Ukon 2nd Type: https://booth.pm/en/items/4839004 I've made my best attempt to recreate Ukon 2nd Type's lilToon materials using VRChat's Toon Standard (including rim lighting and emission). This is intended to ease the process of uploading Ukon 2nd Type to mobile platforms. Please note that you will need to perform other optimisations such as reducing PhysBone counts before the avatar will be fully operational within the Mobile limits. Due to limitations, these materials lack the following: - Stencil eyes (Eyes/eyebrows cannot be seen through the hair) - Eye sparkles (Transparent as Multiply provides a better look overall than as Additive) - Outlines (Outlines are PC-only) The following avatars can be uploaded directly (<10MB): - Ukon_2nd_Kimono_Mobile - Ukon_2nd_Miko_Mobile The following avatars require reducing file size before being uploaded (>10MB): - Ukon_2nd_All_Mobile - Ukon_2nd_Hoodie_Mobile This package merely contains Toon Standard materials and overrides to replace constraints with VRChat Constraints. It does NOT include any original avatar assets.
Setup
- Import the original Ukon 2nd Type package. (tested: v2.02 + v2.04) - Import this package. - Open the scene inside the "Ukon_2nd_Mobile" folder. All default Ukon prefabs will be in this scene, each with a Mobile copy using Toon Standard materials and VRChat Constraints. lilToon is not required to use this package, as the Toon Standard materials replace all use of lilToon on the avatar.
Terms of Service
You are free to use these materials in any way you like, as long as they are not re-sold, redistributed, nor used in a commercial setting.



