PhysBone AutoRig – Blender Add-on for Instant Bone & Weight Generation [VRChat Blender]
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![PhysBone AutoRig – Blender Add-on for Instant Bone & Weight Generation [VRChat Blender]](https://booth.pximg.net/cb434e68-d273-4476-a82b-f7750436394d/i/8742026/c70d21d0-1312-4095-ae03-4945e9d72f98_base_resized.jpg)
"Making VRC avatars in Blender is great, but setting up bones for bouncy physics mesh is pure PAIN." "I've suffered through Armature torture for too long—let TECHNOLOGY save us!!!" "Me, a beginner 3D artist, hitting a wall at bone & weight painting setup and literally dying." If you can relate to any of these, this Blender addon is here to rescue you! ◆ TL;DR A Blender addon designed for VRC PhysBones that automatically generates bone chains and weight paint on your Armature—just by selecting the mesh vertices of the skirt or scarf you want to wiggle! ◆ What is PhysBone AutoRig? PhysBone AutoRig is a simple, delightfully handy Blender addon. When making costume models, it automates the tedious Armature bone and weight setup required to apply VRChat’s PhysBone collision system to dynamic items like skirts and scarves. ◆ Features One-Click Auto Generation: Select the mesh vertices you want to animate in Blender, and the addon automatically analyzes the geometry, adding bone chains and weight settings to your Armature based on your setup. (Basically, it handles all the tedious Blender-side prep work required for PhysBones for you!) Plug & Play in Unity: Attach a PhysBone component to the parent bone in Unity, and you're good to go instantly! Non-Destructive Workflow: Full Ctrl + Z undo support. Tweak settings and regenerate as many times as you like without stress. *v1 includes dedicated Skirt and Scarf modes. Scarf mode can also be used for ribbons, ties, strings, tails, and more. (Note: Scarf mode is currently in Beta, so it might be a bit experimental!) ◆ How to Use Open your clothing or accessory model in Blender. Prepare an Armature modifier. Select the mesh vertices you want to animate. Open PhysBone from the N-panel (sidebar), configure your settings, and hit Generate. A task that used to take dozens of minutes (or hours!) and trip up beginner modellers can now be done by anyone in just a few minutes. (TIPS: Rumor has it Alt + Shift + Left Click on an edge selects an entire loop ❓) (TIPS: Rumor has it Ctrl + Shift + Left Click on a vertex selects a rectangular area from start to end ❓) *While it works out of the box, we recommend fine-tuning your mesh shape and PhysBone settings prior to generating. ◆ Supported Versions Tested & Confirmed: Blender 4.1, 4.2 LTS, 4.5 LTS Theoretically compatible with: 3.6 LTS, 4.0, 4.3, 4.4. (Blender 5.0+ may not work on v1). Note: Functionality outside tested versions is not guaranteed, but we will provide maximum support for buyers. A version compatible with Blender 5.0+ (specifically 5.2 LTS) is currently being considered for future release. *Compatible with Windows, Mac, Linux, or any environment where Blender runs. ◆ What's Included PhysBone AutoRig Blender Addon file READ ME (Instructions) 2 Setup Guide Images (For Blender 4.1 & earlier / 4.2 LTS & later) LICENSE file 2 Product Preview Images ■ Terms of Use This addon is a paid product sold by -2℃ Shop. The code portion is licensed under the GNU GPL v3 in accordance with Blender's specifications, granting you the freedom to use, study, modify, and distribute the code. Because GPL rights are inherited through modifications, the source code must remain fully accessible and usable under these guaranteed rights. However, the GPL applies ONLY to the source code of this addon. Accompanying assets, download/update services on BOOTH, and customer support are managed solely by -2℃ Shop and are exclusive benefits for purchasers. Redistribution or re-sharing of these non-code elements (whether modified or unmodified) is strictly prohibited in any form. The developer and -2℃ Shop take no responsibility and exercise no control over avatars or models that use bones generated (partially or entirely) by this addon. All rights belong strictly to the original creator of the avatar/model and their applicable terms of use. Therefore, all commercial and non-commercial rights to content created using this addon belong entirely to the content creator. ■ Support For bug reports, questions, or feature requests, feel free to contact us via BOOTH Messages or on X (https://x.com/katyushajp)! ■ Release Notes 2026/8/20: v1 Released


