Acid Flare
- ¥ 0
Ready to go acid flare to place on your avatar.
How to Install
- Import (AcidFlare.unitypackage) to your Assets. - Drag the prefab (AcidFlare) into the Hierarchy and onto your avatar, make sure it is not on the body or armature. - Open the (AcidFlare) in the Hierarchy and in Inspector check the box (Hide Unhide Base) Warning! Do not move or mess with the Transform in (Hide Unhide Base) only the (AcidFlare) there you can scale, position, and rotate the weapon however you want to your avatar. - Uncheck the (Hide Unhide Base) in Inspector once you are done setting onto your avatar. - In the Hierarchy (AcidFlare) set the parent constraint in Inspector of either your left or right hand transform into the Sources. Depending on your avatar's armature is named hand or wrist. - Place the (AcidFlareFX) in your Avatar Descriptor under Playable Layers and in FX. - Place the (AcidFlare Menu & Para) in your Avatar Descriptor under Expressions. - Give your avatar a build test and see if everything works in the expression wheel and if you need to scale or position the AcidFlare better on your hand.
Asset Info
Mesh Polygons: 5,848 Basic Meshes: 2 Material Slots: 8 Physbone Colliders: 0 Contact Count: 0 Lights: 0 Particle Systems: 6 Total Max Particles: 250/2,500 Mesh Particle Polygons: 0/5,000 Particle Trails: False Particle Collisions: True Trail Renderers: 0 Audio Sources: 1 Performance Rating: Medium
Terms of Use
By downloading this asset, you have accepted and agreed upon the terms of use and licensing: - For personal use ONLY. - Not to be taken and sold any derivatives of any of the assets. - Not to be used commercially, or for financial gain.
Support
Check out my socials and join the Smile Factory! Discord: https://discord.com/invite/kHa9aQU Socials: https://linktr.ee/ItzRandomly
Updates
02/02/2023: Published 02/09/2023: - Added particle buffering, when firing the particle will not cut off when letting go of the fire button. - Fixed the smoke particle. - Optimized poly count of Flare Gun to 7,558 to 5,848.