Blower Umbrella
- ¥ 0
Ready to go blower umbrella to place on your avatar.
How to Install
- Import (BlowerUmbrella.unitypackage) to your Assets. - Drag the prefab (Blower Umbrella) into the Hierarchy and onto your avatar, make sure it is not on the body or armature. - Open the (Blower Umbrella) in the Hierarchy and in Inspector check the box (Hide Unhide Base) Warning! Do not move or mess with the Transform in (Hide Unhide Base) only the (Blower Umbrella) there you can scale, position, and rotate the weapon however you want to your avatar. - Uncheck the (Hide Unhide Base) in Inspector once you are done setting onto your avatar. - In the Hierarchy (Blower Umbrella) set the parent constraint in Inspector of either your left or right hand transform into the Sources. Depending on your avatar's armature is named hand or wrist. - Place the (BlowerUmbrellaFX) in your Avatar Descriptor under Playable Layers and in FX. - Place the (Blower Umbrella Menu & Para) in your Avatar Descriptor under Expressions. - Give your avatar a build test and see if everything works in the expression wheel and if you need to scale or position the Blower Umbrella better on your hand.
Asset Info
Mesh Polygons: 9,160 Basic Meshes: 3 Material Slots: 5 Physbone Colliders: 0 Contact Count: 0 Lights: 0 Particle Systems: 2 Total Max Particles: 44/2,500 Mesh Particle Polygons: 0/5,000 Particle Trails: False Particle Collisions: False Trail Renderers: 0 Audio Sources: 3 Performance Rating: Medium
Terms of Use
By downloading this asset, you have accepted and agreed upon the terms of use and licensing: - For personal use ONLY. - Not to be taken and sold any derivatives of any of the assets. - Not to be used commercially, or for financial gain.
Support
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