Acid Maul
- ¥ 0
Ready to go acid maul from Dead Rising to place on your avatar.
How to Install
- Import (Acid Maul.unitypackage) to your Assets. - Drag the prefab (Acid Maul) into the Hierarchy and onto your avatar, make sure it is not on the body or armature. -Special Note: Drag the (Contact) into the Hierarchy first. Then drag onto your avatar and into (Body). You also might need to rename your avatar's skinned mesh renderer as (Body). Look up the last photo in the previews. Unhide (Contact) to spectate the collider is below your feet. - Open the (Acid Maul) in the Hierarchy and in Inspector check the box (Hide Unhide Base) Warning! Do not move or mess with the Transform in (Hide Unhide Base) only the (Acid Maul) there you can scale, position, and rotate the weapon however you want to your avatar. - Uncheck the (Hide Unhide Base) in Inspector once you are done setting onto your avatar. - In the Hierarchy (Acid Maul) set the parent constraint in Inspector of either your left or right hand transform into the Sources. Depending on your avatar's armature is named hand or wrist. - Place the (Acid MaulFX) in your Avatar Descriptor under Playable Layers and in FX. - Place the (Acid Maul Menu & Para) in your Avatar Descriptor under Expressions. - Give your avatar a build test and see if everything works in the expression wheel and if you need to scale or position the Acid Maul better on your hand.
Asset Info
Mesh Polygons: 8,325 Basic Meshes: 1 Material Slots: 12 Physbone Colliders: 0 Contact Count: 3 Lights: 0 Particle Systems: 11 Total Max Particles: 336/2,500 Mesh Particle Polygons: 0/5,000 Particle Trails: False Particle Collisions: False Trail Renderers: 0 Audio Sources: 3 Performance Rating: Poor
Terms of Use
By downloading this asset, you have accepted and agreed upon the terms of use and licensing: - For personal use ONLY. - Not to be taken and sold any derivatives of any of the assets. - Not to be used commercially, or for financial gain. - I am not responsible if something goes wrong or broke your avatar. Highly recommend creating a new project before uploading.
Support
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Updates
02/10/2023: Published