Chainsaw Fan
- ¥ 0
Ready to go chainsaw fan to place on your avatar.
How to Install
- Import (Chainsawfan.unitypackage) to your Assets. - Drag the prefab (Chainsaw Fan) into the Hierarchy and onto your avatar, make sure it is not on the body or armature. - Open the (Chainsaw Fan) in the Hierarchy and in Inspector check the box (Hide Unhide Base) Warning! Do not move or mess with the Transform in (Hide Unhide Base) only the (Chainsaw Fan) there you can scale, position, and rotate the weapon however you want to your avatar. - Uncheck the (Hide Unhide Base) in Inspector once you are done setting onto your avatar. - In the Hierarchy (Chainsaw Fan) set the parent constraint in Inspector of either your left or right hand transform into the Sources. Depending on your avatar's armature is named hand or wrist. - Place the (ChainsawFX) in your Avatar Descriptor under Playable Layers and in FX. - Place the (Chainsaw Menu & Para) in your Avatar Descriptor under Expressions. - Give your avatar a build test and see if everything works in the expression wheel and if you need to scale or position the Chainsaw Fan better on your hand.
Asset Info
Mesh Polygons: 9122 Basic Meshes: 2 Material Slots: 6 Physbone Colliders: 0 Contact Count: 2 Lights: 0 Particle Systems: 4 Total Max Particles: 88/2,500 Mesh Particle Polygons: 0/5,000 Particle Trails: False Particle Collisions: False Trail Renderers: 0 Audio Sources: 6 Performance Rating: Medium
Terms of Use
By downloading this asset, you have accepted and agreed upon the terms of use and licensing: - For personal use ONLY. - Not to be taken and sold any derivatives of any of the assets. - Not to be used commercially, or for financial gain.
Support
Check out my socials and join the Smile Factory! Discord: https://discord.com/invite/kHa9aQU Socials: https://linktr.ee/ItzRandomly
Updates
02/03/2023: Published 02/11/2023: - Added Local Synchronization to contact attacking animation. - Exit to some audio. - Power and Start toggles automatically shut off when the main Toggle is turned off.