The Microwave Gun
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Ready to go microwave gun from the darkest hour to place on your avatar. https://www.youtube.com/watch?v=6ULimXJDj10
How to Install
- Import (TheMicrowaveGun.unitypackage) to your Assets. - Drag the prefab (Microwave Gun) into the Hierarchy and onto your avatar, make sure it is not on the body or armature. - Open the (Microwave Gun) in the Hierarchy and in Inspector check the box (Hide Unhide Base) Warning! Do not move or mess with the Transform in (Hide Unhide Base) only the (Microwave Gun) there you can scale, position, and rotate the gun however you want to your avatar. - Uncheck the (Hide Unhide Base) in Inspector once you are done setting onto your avatar. - In the Hierarchy (Microwave Gun) set the parent constraint in Inspector of either your left or right hand transform into the Sources. Depending on your avatar's armature is named hand or wrist. - Place the (Microwave Gun) FX in your Avatar Descriptor under Playable Layers and in FX. - Place the (Microwave Menu & Para) in your Avatar Descriptor under Expressions. - Give your avatar a build test and see if everything works in the expression wheel and if you need to scale or position the Microwave Gun better on your hand.
Asset Info
Mesh Polygons: 7,772 Basic Meshes: 2 Material Slots: 9 Physbone Colliders: 0 Contact Count: 0 Lights: 0 Particle Systems: 6 Total Max Particles: 182/2,500 Mesh Particle Polygons: 0/5,000 Particle Trails: True Particle Collisions: False Trail Renderers: 0 Audio Sources: 3 Performance Rating: Medium
Terms of Use
By downloading this asset, you have accepted and agreed upon the terms of use and licensing: - For personal use ONLY. - Not to be taken and sold any derivatives of any of the assets. - Not to be used commercially, or for financial gain.
Support
Check out my socials and join the Smile Factory! Discord: https://discord.com/invite/kHa9aQU Socials: https://linktr.ee/ItzRandomly
Updates
01/25/2023: Published 02/11/2023: - Start animation automatically shuts off when Toggle is off. - Fire animation now has an audio buffer and plays the full animation when triggered once.