import_time - Clock shader kit driven by VRChat's real time (analog / digital / 7-seg / nixie / split-flap, date, world clock, no Udon) + original wristwatch model
- Full kit v1.1 (shaders + wristwatch model)ダウンロード商品¥ 1,500
- License & README only (free, EN/JA)ダウンロード商品¥ 0







The clock inside VRChat shows the real time. import_time is a shader kit that reads the "current time" VRChat hands to every shader and turns it into a working clock. Apply a material and the second hand sweeps, digits change, the date and weekday appear. No Udon, no animator, no expression menu. For wristwatches, desk clocks, wall clocks in your world, station departure boards. Only the "moving part" is provided. The look is entirely yours: your hand meshes, your dial, your font, your materials. ■ ORIGINAL WRISTWATCH MODEL INCLUDED - The watch in the second image was modelled from scratch for this kit (FBX + baked textures + Blender source) - A prefab with import_time already applied (IT_Sample_Watch) is included: the hands turn and today's date shows in the 3 o'clock window the moment you drop it in - Octagonal case with 8 screws, pale blue sunray dial, 11 diamond indices plus one on the crown, silver sword hands, 3-row bracelet that goes all the way around the wrist with a butterfly clasp, engraved case back. About 40,000 tris, ready to attach to an avatar - IT_Watch_Wearable prefab attaches to the left wrist via Modular Avatar (fine-tune per avatar) - No real brand logos or names. Modify it into your own watch ■ 7 CLOCK CORES - Rotate hands: turns your hand mesh around its origin. Desk clock or wristwatch, same setup - Draw hands: hour, minute and second hands drawn on a single quad with SDF. Up to 3 sub-dials - Digital: characters from a font atlas. Tool included to build an atlas from any TTF - 7-segment (quad): no texture needed. Thickness, slant, rounding, ghost segments, all adjustable - 7-segment (mesh): light your own 3D segments one by one, tagged through the second UV - Nixie: 10 stacked digits, only the active one lit, with flicker - Split-flap: the upper half flips down and the new digit follows. No state, shader only ■ WHAT IT CAN SHOW - Hour / minute / second / millisecond, 12-hour (AM/PM) and 24-hour - Year / month / day / weekday (leap years included, integer math up to 2106) - World clock: 29 city timezone presets (standard and daylight time listed separately) - Countdown: remaining "days hours:minutes:seconds" to a target date - Hand types: hour / minute / second plus 24-hour, weekday, date, month, moon phase and custom-period hands ■ EFFECT EXTRAS (Shaders/Effects) - Day-night blend: switch window lights or a sky dome by the real time - Pulse / blink: per-second pulse, or a blink synchronized for everyone (network time) ■ FROM YOUR OWN SHADER - One #include gives you every function: IT_Hour(), IT_SecondHandAngle(), IT_Weekday(), IT_DayNightBlend() and more - Named so the return value is obvious. No need to read the internals ■ RUNS IN EDIT MODE - Preview feature feeds your PC clock in the same format VRChat uses. Hands turn without pressing Play - Inspector in English or Japanese (switch at the top of the material, or Tools > import_time > Language), with tooltips on every field ■ UDON BRIDGE FOR WORLDS (optional) - UdonSharp script to broadcast a "virtual time" (fixed / offset / scaled) to everyone in the world - Disables itself automatically in projects without the Worlds SDK, so it is safe for avatar use ■ REQUIREMENTS - Unity 2022.3 / VRChat SDK 3.x (Avatars and Worlds) / Built-in RP - PC and Quest (integer and bit operations only; compiled and checked on GLES3 / Vulkan) - Works alongside lilToon and other shaders: only the clock parts use a separate material ■ INSTALL 1. Import the unitypackage 2. Open Samples/IT_Samples.unity (16 samples including the wristwatch) 3. Apply a Core material to your hand mesh or quad 4. Make the look. Done ■ NOTES - The time inside VRChat is the VIEWER's local time, not the wearer's (UTC or a fixed timezone can be selected) - Unity supplies the time only in Play mode / inside VRChat. Edit mode uses the bundled preview with your PC clock - Daylight saving time does not switch automatically (presets list standard and daylight time separately) - Unlit shader with no lighting. It casts no shadows - Not tested outside VRChat ■ CONTENTS - import_time_v1.1.zip - import_time_v1.1.unitypackage (Shaders / Editor / Fonts / Samples incl. the watch prefab / World) - watch_model/ (watch FBX, textures, Blender source, README in English and Japanese) - README_EN.txt (full English manual, down to the Blender steps for 7-segment UVs) and README.txt (Japanese) - EULA_EN.txt and EULA.txt ■ LICENSE (summary; the bundled EULA is the binding text) - Modify freely. Build it into your avatars, worlds and accessories and distribute or sell them, free or paid, no permission, report or credit needed. The watch model is covered the same way - Redistributing, reselling or bundling the kit's own files (shaders, scripts, watch model) is prohibited - Uploading to VRChat does not count as redistribution - The author is not liable for any damage arising from use of this product







